Rust Warlords
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 89.28.237.30:28075
Abstract
We describe the public Rust server Rust Warlords, reached at 89.28.237.30:28075 and hosted in NA. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,414 of all servers, the top 24%, and #913 in NA. It last wiped 5d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsbiweekly wipes modded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 24% of all ranked servers, the top 49% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 10.5 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 50% | else halves by day 7 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 8d 23h | force wipefw |
| Thu 19 Nov, 17:16 | 22d 21h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 23h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 22 Oct, 17:165d ago | 2 | – | running | 0 |
| Thu 15 Oct, 20:2211d ago | 2 | held half | 6.9 d | 0 |
| Thu 1 Oct, 19:29fw26d ago | 2 | halved by day 7 | 14 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 89.28.237.30:28075 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 22 Oct 2026, 17:16 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 1000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded servers by player count [3], pve servers by play style [4] and next Rust wipe times [5].
| Server | Players |
|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average | 239/2000 |
| Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 95 on average | 113/200 |
| Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 40 on average | 23/200 |
| LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 15 on average | 16/35 |
| ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 11 on average | 14/100 |
| Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 6 on average | 5/75 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of Rust Warlords smooth?
Over the past 48 hours, it ran at an average of 10 server fps, with a low of 5. Buildings, deployables and all other world objects counted together reached a maximum of 23,041 entities. The peak memory usage was 1,761 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does Rust Warlords have?
North America is where Rust Warlords lists itself, using the NA tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 89.28.237.30:28075.
A.3What is the online status and reliability of Rust Warlords?
At the present moment, Rust Warlords is online. Based on the uptime it reports, the last restart occurred about 46 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for Rust Warlords?
The version of Rust on Rust Warlords is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5When are wipes carried out on Rust Warlords?
The prediction follows the tag, as Rust Warlords's recorded wipes are too few to confirm its schedule. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 5 days 2 hours have passed since the current world was generated. The server's tags give a wipe schedule of every two weeks.
A.6What characterises wipe day on Rust Warlords?
Recent wipes saw an average peak of 2 players. The peak on the latest wipe came 31 hours after it began. Half the peak was sustained until the next wipe in 50% of recent wipes. If not, the population dropped below half by day 7.
Player count
A.7What position does Rust Warlords occupy in the ranking of Rust servers?
The seven-day player-hours ranking gives Rust Warlords #5,414, in the top 24% of ranked servers and #913 in North America.
A.8What is the population level of Rust Warlords?
The current population of Rust Warlords is 0, drawn from 50 slots. The peak over seven days is 2, against an average of 0. The busiest hour of the last 48 is 21:00 UTC, averaging 2 players.
Tags and filters
A.9How should the tags on Rust Warlords be interpreted?
Tags from Rust Warlords, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): In the server browser it is filed under North America. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Rust Warlords be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Rust Warlords fits are: Modded Rust servers, Rust PvE servers: live list and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Settings and map
A.11Under what rules and settings does Rust Warlords operate?
Its name carries no gather rate for Rust Warlords. At 8 players, the group limit equals the game's default. Listed as pve, the game mode is players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.12What is the map for Rust Warlords?
The game generates Rust Warlords's procedural map at size 1,000, from seed 1337. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Custom Map.
How to join
A.13What is the process for joining Rust Warlords?
Enter client.connect 89.28.237.30:28075 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^b | Biweekly. It wipes on a two-week cycle. |
| Gameplay | |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. In the server browser it is filed under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
- [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.