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NAE PvE

Rust Statistics

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Online · checked 12m ago · 89.34.97.209:28080

Abstract

We describe the public Rust server NAE PvE, reached at 89.34.97.209:28080. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,409 of all servers, the top 69%. It last wiped 23d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,409top 69%
Last wipe23d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123401:0010:0019:0005:0014:0023:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040001:0010:0019:0005:0014:0023:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct15 Oct21 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.9 daysbetween real wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 3
Sun 4 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 4 Oct, 00:4823d ago 1 – running 0
Mon 28 Sep, 02:2729d ago 1 halved by day 3 5.9 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of NAE PvE
Figure 5: The map: Procedural Map, size 1800, seed 937198614. Open on RustMaps.
Table 4: The server's published settings.
Address89.34.97.209:28080
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 02:31 UTC
Hostname–
First seen27 Sep 2026
MapProcedural Map
Size1800
Seed937198614

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average31/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average56/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average45/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average8/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average14/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does NAE PvE perform well?

Over the past 48 hours, it ran at an average of 235 server fps, with a low of 202. The highest number of entities it carried was 13,307, comprising buildings, deployables and all other objects. Memory use peaked at 1,012 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of NAE PvE?

A region is not published by NAE PvE. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 89.34.97.209:28080.

A.3What is the reliability of NAE PvE, and is it online?

NAE PvE is currently online. Based on the uptime it reports, the last restart occurred about 4 hours ago. Of the 168 hours in the last 7 full days, 144 were served, an availability of 86%. It was first observed on 27 September 2026 by Rust Statistics.

A.4What version of Rust is run on NAE PvE?

NAE PvE is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does NAE PvE wipe?

There are not yet enough recorded wipes for NAE PvE to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 23 days 22 hours have passed since the current world was generated.

A.6How would you describe wipe day on NAE PvE?

Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 1 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 3.

Player count

A.7What is the rank of NAE PvE among Rust servers?

The seven-day player-hours ranking puts NAE PvE at #15,409, within the top 69% of ranked servers.

A.8At what level does NAE PvE operate in terms of players?

On NAE PvE, 0 of the 50 slots are occupied at present. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9What is the meaning of the tags on NAE PvE?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which NAE PvE publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can NAE PvE be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that NAE PvE fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does NAE PvE operate?

The name of NAE PvE states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on NAE PvE?

Size 1,800 and seed 937198614 define the procedural, game-generated map on NAE PvE. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What steps are required to join NAE PvE?

Press F1 inside Rust to open the console and enter client.connect 89.34.97.209:28080. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. The slot count is 50.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.