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Coconut Cove Pve

Rust Statistics

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Online · checked 12m ago · 89.34.97.220:28080

Abstract

We describe the public Rust server Coconut Cove Pve, reached at 89.34.97.220:28080. At the last check it held 2 of 50 places, against a seven-day mean of 1 and a peak of 31. It ranks #3,890 of all servers, the top 18%. It last wiped 3d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now2/504% full
In the queue0no queue
Seven-day mean1peak 3, 48 h peak 2
Rank2#3,890top 18%
Last wipe3d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5201:0010:0019:0004:0013:0022:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020001:0010:0019:0004:0013:0022:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep.

4Rank

The server stands in the top 18% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct15 Oct21 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.9 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak3players, last three wipes
Crowd held100%of its cycles kept half the crowd
Sat 24 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 15:473d ago 3 – running 0
Fri 23 Oct, 17:424d ago 3 – 0.9 d 1
Thu 22 Oct, 20:245d ago 2 – 0.9 d 0
Wed 14 Oct, 19:3013d ago 2 held half 8 d 0
Tue 13 Oct, 19:4114d ago 2 – 1 d 1
Sun 4 Oct, 17:0823d ago 2 held half 9.1 d 1
Thu 1 Oct, 21:36fw26d ago 2 held half 2.8 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Coconut Cove Pve
Figure 5: The map: Custom Map, size 4500, seed 481981.
Table 4: The server's published settings.
Address89.34.97.220:28080
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 18:25 UTC
Hostname–
First seen26 Sep 2026
MapCustom Map
Size4500
Seed481981

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average48/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average132/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average61/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average58/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average13/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average14/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Coconut Cove Pve perform well?

Over the past 48 hours, it ran at an average of 97 server fps, with a low of 61. Its entity count reached a maximum of 88,364, including buildings, deployables and all other world objects. The peak memory usage was 4,996 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does Coconut Cove Pve have?

No region is published by Coconut Cove Pve. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 89.34.97.220:28080 is its address.

A.3How reliable is Coconut Cove Pve, and is it currently online?

Coconut Cove Pve is currently online. Based on the uptime it reports, the last restart occurred about 2 days 1 hours ago. Its uptime over the last full days (7 days) was 86%, with 144 of 168 hours online. It was first observed on 26 September 2026 by Rust Statistics.

A.4What version of Rust is run on Coconut Cove Pve?

Coconut Cove Pve is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does Coconut Cove Pve wipe?

With irregular wipe times, Coconut Cove Pve offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 3 days 5 hours.

A.6What happens on Coconut Cove Pve when wipe day arrives?

Recent wipes saw an average peak of 3 players. The peak on the latest wipe came 24 hours after it began. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

Population

A.7What is the rank of Coconut Cove Pve among Rust servers?

Ranked by player hours across seven days, Coconut Cove Pve holds #3,890, in the top 18% of all ranked servers.

A.8How would you characterise the player activity on Coconut Cove Pve?

At this moment 2 players are on Coconut Cove Pve, which has 50 slots in total. Over the last week the count averages 1 players and reaches 3 at its height. Averaging 2 players, 20:00 UTC was the busiest hour of the past 48.

Tags and filters

A.9How should the tags on Coconut Cove Pve be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins, which Coconut Cove Pve publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Coconut Cove Pve be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Coconut Cove Pve fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11What are the settings and rules that govern Coconut Cove Pve?

Its name carries no gather rate for Coconut Cove Pve. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on Coconut Cove Pve?

Size 4,500 and seed 481981 define the procedural, game-generated map on Coconut Cove Pve. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. Under map name, it gives Custom Map.

How to join

A.13What is the process for joining Coconut Cove Pve?

Enter client.connect 89.34.97.220:28080 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. 50 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.