[DEV] Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 14h ago · 89.93.3.136:12015
Abstract
We describe the public Rust server [DEV] Server, reached at 89.93.3.136:12015. It is offline at the last check, against a seven-day mean of 1 and a peak of 21. It ranks #8,028 of all servers, the top 36%. It last wiped 1d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 36% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 26 Oct, 17:471d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 89.93.3.136:12015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 18:12 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 799696644 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 174/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 133/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average | 155/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 131/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 14/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 48/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does [DEV] Server run?
Over the past 48 hours, it ran at an average of 159 server fps, with a low of 117. Its entity count reached a maximum of 66,413, including buildings, deployables and all other world objects. Its highest memory usage was 2,267 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does [DEV] Server have?
There is no region published for [DEV] Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 89.93.3.136:12015.
A.3How reliable is [DEV] Server, and is it currently online?
[DEV] Server is currently offline, with the last sighting 14 hours ago. The uptime it reports indicates a restart about 2 hours ago. Its uptime over the last full days (2 days) was 25%, with 12 of 48 hours online. It was first observed on 25 October 2026 by Rust Statistics.
A.4What version of Rust is run on [DEV] Server?
The version of Rust on [DEV] Server is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5What schedule does [DEV] Server follow for wipes?
Too few wipes by [DEV] Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 43 hours have passed since the current world was generated.
Population
A.6What position does [DEV] Server occupy in the ranking of Rust servers?
Ranked by player hours across seven days, [DEV] Server holds #8,028, in the top 36% of all ranked servers.
A.7At what level does [DEV] Server operate in terms of players?
At this moment [DEV] Server is offline, having last been seen 14 hours ago. Averaged over the last seven days: 1 players; the same period peaks at 2. Averaging 1 players, 18:00 UTC was the busiest hour of the past 48.
Tags and filters
A.8How should the tags on [DEV] Server be interpreted?
Tags from [DEV] Server, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can [DEV] Server be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that [DEV] Server fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and map
A.10Under what rules and settings does [DEV] Server operate?
The name of [DEV] Server states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
A.11What map is in use on [DEV] Server?
Generated by the game from seed 799696644, the procedural map on [DEV] Server measures 3,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.12How do you connect to [DEV] Server?
Press F1 inside Rust to open the console and enter client.connect 89.93.3.136:12015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp2 | Max players. The slot count is 2. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. Plugins run through Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.