Rust StatisticsWorking papers on every public Rust server · 75,412 players now

[DEV] Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 14h ago · 89.93.3.136:12015

Abstract

We describe the public Rust server [DEV] Server, reached at 89.93.3.136:12015. It is offline at the last check, against a seven-day mean of 1 and a peak of 21. It ranks #8,028 of all servers, the top 36%. It last wiped 1d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean1peak 2, 48 h peak 2
Rank2#8,028top 36%
Last wipe1d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.511.5214:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
010020030040014:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 36% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 17:471d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [DEV] Server
Figure 4: The map: Procedural Map, size 3500, seed 799696644. Open on RustMaps.
Table 3: The server's published settings.
Address89.93.3.136:12015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 18:12 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size3500
Seed799696644

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average174/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average133/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average155/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average131/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average14/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average48/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does [DEV] Server run?

Over the past 48 hours, it ran at an average of 159 server fps, with a low of 117. Its entity count reached a maximum of 66,413, including buildings, deployables and all other world objects. Its highest memory usage was 2,267 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does [DEV] Server have?

There is no region published for [DEV] Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 89.93.3.136:12015.

A.3How reliable is [DEV] Server, and is it currently online?

[DEV] Server is currently offline, with the last sighting 14 hours ago. The uptime it reports indicates a restart about 2 hours ago. Its uptime over the last full days (2 days) was 25%, with 12 of 48 hours online. It was first observed on 25 October 2026 by Rust Statistics.

A.4What version of Rust is run on [DEV] Server?

The version of Rust on [DEV] Server is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does [DEV] Server follow for wipes?

Too few wipes by [DEV] Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 43 hours have passed since the current world was generated.

Population

A.6What position does [DEV] Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, [DEV] Server holds #8,028, in the top 36% of all ranked servers.

A.7At what level does [DEV] Server operate in terms of players?

At this moment [DEV] Server is offline, having last been seen 14 hours ago. Averaged over the last seven days: 1 players; the same period peaks at 2. Averaging 1 players, 18:00 UTC was the busiest hour of the past 48.

Tags and filters

A.8How should the tags on [DEV] Server be interpreted?

Tags from [DEV] Server, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can [DEV] Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that [DEV] Server fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.10Under what rules and settings does [DEV] Server operate?

The name of [DEV] Server states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on [DEV] Server?

Generated by the game from seed 799696644, the procedural map on [DEV] Server measures 3,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12How do you connect to [DEV] Server?

Press F1 inside Rust to open the console and enter client.connect 89.93.3.136:12015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp2Max players. The slot count is 2.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.