[DEV] Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 2d ago · 89.93.3.136:12015
Abstract
We describe the public Rust server [DEV] Server, reached at 89.93.3.136:12015. It is offline at the last check, against a seven-day mean of 0 and a peak of 21. It ranks #7,943 of all servers, the top 36%. It last wiped 8d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 36% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 2.5 days | between real wipes |
| On rhythm | 14% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 33% | else halves by day 2.5 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 19 Oct, 19:498d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:3110d ago | 1 | held half | 2.5 d | 0 |
| Sun 4 Oct, 14:0023d ago | 1 | halved by day 1 | 12.8 d | 0 |
| Sat 3 Oct, 22:2123d ago | 1 | – | 0.7 d | 0 |
| Fri 2 Oct, 22:0124d ago | 1 | – | 1 d | 0 |
| Sun 27 Sep, 18:5530d ago | 2 | halved by day 4 | 5.1 d | 1 |
| Thu 24 Sep, 21:5833d ago | 1 | held half | 2.9 d | 1 |
| Wed 23 Sep, 20:2534d ago | 1 | – | 1.1 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 89.93.3.136:12015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 19:49 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 164 on average | 112/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 124/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average | 113/225 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 29/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average | 115/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 35/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of [DEV] Server?
A region is not published by [DEV] Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 89.93.3.136:12015 is its address.
A.2How reliable is [DEV] Server, and is it currently online?
At the present moment, [DEV] Server is offline; it was last seen 2 days 2 hours ago. Of the 168 hours in the last 7 full days, 40 were served, an availability of 24%. It was first observed on 13 September 2026 by Rust Statistics.
A.3What version of Rust is run on [DEV] Server?
[DEV] Server is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4On what cycle does [DEV] Server wipe?
Prediction of the next wipe is impossible for [DEV] Server, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 8 days 2 hours.
A.5How would you describe wipe day on [DEV] Server?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 33% of recent wipes. In the other cases, the population fell below half by day 2.5.
Player count
A.6What position does [DEV] Server occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts [DEV] Server at #7,943, within the top 36% of ranked servers.
A.7How would you characterise the player activity on [DEV] Server?
At this moment [DEV] Server is offline, having last been seen 2 days 2 hours ago. Averaged over the last seven days: 0 players; the same period peaks at 2.
Tags, lists
A.8What do the tags associated with [DEV] Server signify?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): It offers 2 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins, which [DEV] Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can [DEV] Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that [DEV] Server fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.10Which settings and rules are in force on [DEV] Server?
The name of [DEV] Server states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.
A.11On which map does [DEV] Server take place?
On [DEV] Server the terrain is procedural, built by the game itself.
How to join
A.12What is the process for joining [DEV] Server?
Press F1 inside Rust to open the console and enter client.connect 89.93.3.136:12015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp2 | Max players. It offers 2 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. This server uses Carbon for its plugins. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.