Rust StatisticsWorking papers on every public Rust server · 91,721 players now

Local Test Server (No EAC / Tiny Map / Frozen AI)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 32d ago · 90.185.0.204:28015

Abstract

We describe the public Rust server Local Test Server (No EAC / Tiny Map / Frozen AI), reached at 90.185.0.204:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,973 of all servers, the top 61%. It last wiped 33d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/250% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,973top 61%
Last wipe33d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 24 Sep, 15:1333d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address90.185.0.204:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe24 Sep 2026, 15:13 UTC
Hostname–
First seen24 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average192/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average132/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average190/225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average31/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average164/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average60/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Local Test Server (No EAC / Tiny Map / Frozen AI) based?

There is no region published for Local Test Server (No EAC / Tiny Map / Frozen AI). Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 90.185.0.204:28015.

A.2What is the reliability of Local Test Server (No EAC / Tiny Map / Frozen AI), and is it online?

At the present moment, Local Test Server (No EAC / Tiny Map / Frozen AI) is offline; it was last seen 32 days 3 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 24 September 2026.

A.3What version of Rust is run on Local Test Server (No EAC / Tiny Map / Frozen AI)?

Rust network protocol 2633 and build 165217 is the version that Local Test Server (No EAC / Tiny Map / Frozen AI) runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4When are wipes carried out on Local Test Server (No EAC / Tiny Map / Frozen AI)?

The record of Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 33 days 4 hours.

A.5What characterises wipe day on Local Test Server (No EAC / Tiny Map / Frozen AI)?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.6What position does Local Test Server (No EAC / Tiny Map / Frozen AI) occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Local Test Server (No EAC / Tiny Map / Frozen AI) holds #13,973, in the top 61% of all ranked servers.

A.7What is the population level of Local Test Server (No EAC / Tiny Map / Frozen AI)?

The last recorded sighting of Local Test Server (No EAC / Tiny Map / Frozen AI) was 32 days 3 hours ago; it is offline now.

Tags, lists

A.8How should the tags on Local Test Server (No EAC / Tiny Map / Frozen AI) be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp2 (Max players): It offers 2 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Local Test Server (No EAC / Tiny Map / Frozen AI) publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Local Test Server (No EAC / Tiny Map / Frozen AI) be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Local Test Server (No EAC / Tiny Map / Frozen AI) fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10Which settings and rules are in force on Local Test Server (No EAC / Tiny Map / Frozen AI)?

No gather rate appears in the name of Local Test Server (No EAC / Tiny Map / Frozen AI). The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is not in use; Valve's anti-cheat is off.

A.11What map is in use on Local Test Server (No EAC / Tiny Map / Frozen AI)?

On Local Test Server (No EAC / Tiny Map / Frozen AI) the terrain is procedural, built by the game itself.

Connection

A.12How do you connect to Local Test Server (No EAC / Tiny Map / Frozen AI)?

Press F1 inside Rust to open the console and enter client.connect 90.185.0.204:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp2Max players. It offers 2 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs165217Build. This server runs game build 165217.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.