Rust StatisticsWorking papers on every public Rust server · 89,289 players now

LionForge Vanilla #1

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 1h ago · 91.122.45.39:28015

Abstract

We describe the public Rust server LionForge Vanilla #1, reached at 91.122.45.39:28015. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 21. It ranks #8,073 of all servers, the top 36%. It last wiped 6d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes vanilla modded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 2
Rank2#8,073top 36%
Last wipe6d agomonthly schedule
Next wipe38d 0hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123419:0004:0013:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020019:0004:0013:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 36% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap10.2 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held25%else halves by day 4
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:008d 0hforce wipefw
Thu 3 Dec, 19:0036d 0hforce wipefw
Thu 22 OctThu 15 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 15:076d ago 1 – running 0
Thu 15 Oct, 15:0713d ago 1 halved by day 4 7 d 0
Fri 2 Oct, 07:2726d ago 1 halved by day 3 13.3 d 0
Thu 17 Sep, 23:2140d ago 2 halved by day 5 14.3 d 0
Sat 12 Sep, 11:5746d ago 2 held half 5.5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of LionForge Vanilla #1
Figure 5: The map: Procedural Map, size 3500, seed 426701561. Open on RustMaps.
Table 5: The server's published settings.
Address91.122.45.39:28015
Region–
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe22 Oct 2026, 15:07 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed426701561

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 73 on average453/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 67 on average178/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average24/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 58 on average580/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does LionForge Vanilla #1 run?

Its average server fps over the last 48 hours was 170, with a minimum of 129. Its entity count reached a maximum of 65,847, including buildings, deployables and all other world objects. Memory use peaked at 4,371 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of LionForge Vanilla #1?

A region is not published by LionForge Vanilla #1. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 91.122.45.39:28015.

A.3How reliable is LionForge Vanilla #1, and is it currently online?

LionForge Vanilla #1 is online at this time. The uptime it reports indicates a restart about 5 days 21 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on LionForge Vanilla #1?

The version of Rust on LionForge Vanilla #1 is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on LionForge Vanilla #1?

Once a month, LionForge Vanilla #1 wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The current world has been running for 6 days 3 hours. According to its tags, wipes happen once a month.

A.6What characterises wipe day on LionForge Vanilla #1?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 44 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 25% of recent wipes. In the other cases, the population fell below half by day 4.

Population

A.7How does LionForge Vanilla #1 compare with other Rust servers in the rankings?

Ranked by player hours across seven days, LionForge Vanilla #1 holds #8,073, in the top 36% of all ranked servers.

A.8How would you characterise the player activity on LionForge Vanilla #1?

On LionForge Vanilla #1, 0 of the 50 slots are occupied at present. Over the last week the count averages 0 players and reaches 2 at its height.

Tags, lists

A.9What do the tags associated with LionForge Vanilla #1 signify?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags LionForge Vanilla #1 publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can LionForge Vanilla #1 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that LionForge Vanilla #1 fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Settings and map

A.11What are the settings and rules that govern LionForge Vanilla #1?

Its name carries no gather rate for LionForge Vanilla #1. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on LionForge Vanilla #1?

The game generates LionForge Vanilla #1's procedural map at size 3,500, from seed 426701561. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What steps are required to join LionForge Vanilla #1?

Enter client.connect 91.122.45.39:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://rust.lionforge.dev/en/.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. It offers 50 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.