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LionForge Modded #1

Rust Statistics

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Online · checked 10m ago · 91.122.45.39:28025

Abstract

We describe the public Rust server LionForge Modded #1, reached at 91.122.45.39:28025. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,423 of all servers, the top 69%. It last wiped 5d ago.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,423top 69%
Last wipe5d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123405:0014:0023:0009:0018:0003:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020005:0014:0023:0009:0018:0003:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap10.2 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak0players, last three wipes
Thu 22 OctThu 15 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 15:075d ago 0 – running 0
Thu 15 Oct, 15:0712d ago 0 – 7 d 0
Fri 2 Oct, 07:5525d ago 0 – 13.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of LionForge Modded #1
Figure 5: The map: Procedural Map, size 3500, seed 1695231028. Open on RustMaps.
Table 4: The server's published settings.
Address91.122.45.39:28025
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 15:07 UTC
Hostname–
First seen24 Sep 2026
MapProcedural Map
Size3500
Seed1695231028

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 158 on average48/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average126/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average57/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average29/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average12/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does LionForge Modded #1 run?

Over the past 48 hours, it ran at an average of 167 server fps, with a low of 130. Buildings, deployables and all other world objects counted together reached a maximum of 64,874 entities. Memory use peaked at 2,851 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of LionForge Modded #1?

There is no region published for LionForge Modded #1. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 91.122.45.39:28025 is its address.

A.3How reliable is LionForge Modded #1, and is it currently online?

At the present moment, LionForge Modded #1 is online. Based on the uptime it reports, the last restart occurred about 5 days 8 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. The first record of it by Rust Statistics dates to 24 September 2026.

A.4What version of Rust is run on LionForge Modded #1?

The version of Rust on LionForge Modded #1 is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on LionForge Modded #1?

No next wipe can be predicted for LionForge Modded #1 since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 5 days 13 hours.

A.6How would you describe wipe day on LionForge Modded #1?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.7How does LionForge Modded #1 compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts LionForge Modded #1 at #15,423, within the top 69% of ranked servers.

A.8At what level does LionForge Modded #1 operate in terms of players?

The current population of LionForge Modded #1 is 0, drawn from 50 slots. The seven-day average for this server is 0 players.

Tags and filters

A.9What do the tags associated with LionForge Modded #1 signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which LionForge Modded #1 publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can LionForge Modded #1 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that LionForge Modded #1 fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.11Under what rules and settings does LionForge Modded #1 operate?

The name of LionForge Modded #1 states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.12On which map does LionForge Modded #1 take place?

The game generates LionForge Modded #1's procedural map at size 3,500, from seed 1695231028. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What is the process for joining LionForge Modded #1?

Enter client.connect 91.122.45.39:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://rust.lionforge.dev/en/.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. 50 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.