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[US] Mello Rust | Vanilla Bi-weekly

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Online · checked 8m ago · 91.229.114.140:28015

Abstract

We describe the public Rust server [US] Mello Rust | Vanilla Bi-weekly, reached at 91.229.114.140:28015 and hosted in NA (us5). At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #7,868 of all servers, the top 35%, and #1150 in NA. It last wiped 1d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsbiweekly wipes vanilla modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#7,868top 35%; #1150 in NA
Last wipe1d agobiweekly schedule
Next wipe37d 12hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75107:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 05:05 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
02040608007:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 05:05 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 35% of all ranked servers, the top 62% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap7 daysbetween real wipes
On rhythm20%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 12hforce wipefw
Wed 11 Nov, 05:0512d 22hits own schedule
Wed 25 Nov, 05:0526d 22hits own schedule
Thu 3 Dec, 19:0035d 12hforce wipefw
Wed 9 Dec, 05:0540d 22hits own schedule
Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 05:051d ago – – running 0
Thu 15 Oct, 00:0714d ago 1 halved by day 1 13.2 d 1
Thu 8 Oct, 00:0721d ago 2 halved by day 4 7 d 0
Fri 2 Oct, 18:3526d ago 1 halved by day 1 5.2 d 0
Fri 2 Oct, 06:0827d ago 1 – 0.5 d 0
Thu 24 Sep, 00:0735d ago 0 – 8.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [US] Mello Rust | Vanilla Bi-weekly
Figure 5: The map: Procedural Map, size 3500, seed 1730058098. Open on RustMaps.
Table 5: The server's published settings.
Address91.229.114.140:28015
RegionNA · us5
Max players50
Group limit8, the default
Wipe schedulebiweekly
Last wipe28 Oct 2026, 05:05 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed1730058098

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US and NA server list [2], browse modded Rust servers [3] and servers wiping soon [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average38/100
Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 91 on average28/200
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 61 on average17/200
Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 42 on average33/100
Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 37 on average14/200
Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 27 on average3/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does [US] Mello Rust | Vanilla Bi-weekly perform well?

Over the past 48 hours, it ran at an average of 59 server fps, with a low of 20. The highest number of entities it carried was 88,656, comprising buildings, deployables and all other objects. Its highest memory usage was 2,900 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does [US] Mello Rust | Vanilla Bi-weekly have?

Its region code is us5, and [US] Mello Rust | Vanilla Bi-weekly lists itself in North America with the NA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 91.229.114.140:28015 is its address.

A.3What is the reliability of [US] Mello Rust | Vanilla Bi-weekly, and is it online?

At the present moment, [US] Mello Rust | Vanilla Bi-weekly is online. The uptime it reports indicates a restart about 23 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on [US] Mello Rust | Vanilla Bi-weekly?

Rust network protocol 2635 and build 168909 is the version that [US] Mello Rust | Vanilla Bi-weekly runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does [US] Mello Rust | Vanilla Bi-weekly wipe?

The prediction follows the tag, as [US] Mello Rust | Vanilla Bi-weekly's recorded wipes are too few to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 25 hours have passed since the current world was generated. Wipes every two weeks are published in the tags.

A.6How would you describe wipe day on [US] Mello Rust | Vanilla Bi-weekly?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 1.

Population

A.7How does [US] Mello Rust | Vanilla Bi-weekly compare with other Rust servers in the rankings?

The seven-day player-hours ranking gives [US] Mello Rust | Vanilla Bi-weekly #7,868, in the top 35% of ranked servers and #1,150 in North America.

A.8How would you characterise the player activity on [US] Mello Rust | Vanilla Bi-weekly?

On [US] Mello Rust | Vanilla Bi-weekly, 0 of the 50 slots are occupied at present. The peak over seven days is 1, against an average of 0. Of the last 48 hours, the peak hour falls at 22:00 UTC, with an average of 1 players.

Tags and filters

A.9How should the tags on [US] Mello Rust | Vanilla Bi-weekly be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): us5 is the code recorded for this server's region; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser lists this server under North America; sc1 (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags: these are the tags [US] Mello Rust | Vanilla Bi-weekly publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can [US] Mello Rust | Vanilla Bi-weekly be found among the Rust Statistics lists and filters?

Modded Rust servers and North American server statistics are the Rust Statistics lists that [US] Mello Rust | Vanilla Bi-weekly fits. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Rules, settings, map

A.11Under what rules and settings does [US] Mello Rust | Vanilla Bi-weekly operate?

The name of [US] Mello Rust | Vanilla Bi-weekly states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for [US] Mello Rust | Vanilla Bi-weekly?

Generated by the game from seed 1730058098, the procedural map on [US] Mello Rust | Vanilla Bi-weekly measures 3,500. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What steps are required to join [US] Mello Rust | Vanilla Bi-weekly?

Enter client.connect 91.229.114.140:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$rus5,v2635,^z,^y,^b,^v,NA,gmrust,cs168909,sc1,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. 50 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$rus5Region code. us5 is the code recorded for this server's region.
Wipe schedule
^bBiweekly. It wipes on a two-week cycle.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.
Region
NANorth America. The server browser lists this server under North America.
Other
sc1Custom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US and NA server list. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.