OFFSHORE 2X | Weekly | Under Development
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 11d ago · 91.229.114.210:28015
Abstract
We describe the public Rust server OFFSHORE 2X | Weekly | Under Development, reached at 91.229.114.210:28015 and hosted in NA (us5). It is offline at the last check, against a seven-day mean of 01. It ranks #13,011 of all servers, the top 59%, and #1439 in NA. It last wiped 24d ago on a published weekly schedule; the next wipe is expected Sunday 1 November, 21:16 UTC, its weekly schedule tag.
Keywords2x gather weekly wipes modded carbon
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 59% of all ranked servers, the top 78% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Sunday 1 November, 21:16 UTC, in 3d 22h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 14.2 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
| When (UTC) | In | Kind |
|---|---|---|
| Sun 1 Nov, 21:16 | 3d 22h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 20h | force wipefw |
| Sun 8 Nov, 21:16 | 10d 22h | its own schedule |
| Sun 15 Nov, 21:16 | 17d 22h | its own schedule |
| Sun 22 Nov, 21:16 | 24d 22h | its own schedule |
| Sun 29 Nov, 21:16 | 31d 22h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 20h | force wipefw |
| Sun 6 Dec, 21:16 | 38d 22h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 4 Oct, 21:1624d ago | 1 | – | running | 0 |
| Sun 20 Sep, 16:1038d ago | 1 | halved by day 1 | 14.2 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 91.229.114.210:28015 |
|---|---|
| Region | NA · us5 |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 4 Oct 2026, 21:16 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
| Map | Custom Map |
| Size | 3000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], find a 2x rust server [3], modded Rust population table [4] and servers wiping soon [5].
| Server | Players |
|---|---|
| [US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 99 on average | 115/200 |
| [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average | 7/150 |
| [US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average | 14/200 |
| [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 48 on average | 269/250 |
| [US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 29 on average | 41/150 |
| BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOPNA · groups of 8+ · 2x · weekly · 5 on average | 2/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does OFFSHORE 2X | Weekly | Under Development have?
Its region code is us5, and OFFSHORE 2X | Weekly | Under Development lists itself in North America with the NA tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 91.229.114.210:28015.
A.2What is the online status and reliability of OFFSHORE 2X | Weekly | Under Development?
At the present moment, OFFSHORE 2X | Weekly | Under Development is offline; it was last seen 11 days 2 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 19 September 2026.
A.3What version of Rust is run on OFFSHORE 2X | Weekly | Under Development?
Rust network protocol 2634 and build 167781 is the version that OFFSHORE 2X | Weekly | Under Development runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4What schedule does OFFSHORE 2X | Weekly | Under Development follow for wipes?
Because too few wipes of OFFSHORE 2X | Weekly | Under Development are recorded to confirm the schedule, the tag governs the prediction. The server is due to wipe on Sunday 1 November at 21:16 UTC. The current world has been running for 24 days 1 hours. The tags state that wipes occur weekly.
A.5How would you describe wipe day on OFFSHORE 2X | Weekly | Under Development?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 1.
Player count
A.6What position does OFFSHORE 2X | Weekly | Under Development occupy in the ranking of Rust servers?
The seven-day player-hours ranking gives OFFSHORE 2X | Weekly | Under Development #13,011, in the top 59% of ranked servers and #1,439 in North America.
A.7At what level does OFFSHORE 2X | Weekly | Under Development operate in terms of players?
At this moment OFFSHORE 2X | Weekly | Under Development is offline, having last been seen 11 days 2 hours ago.
Tags and filters
A.8What do the tags associated with OFFSHORE 2X | Weekly | Under Development signify?
Tags from OFFSHORE 2X | Weekly | Under Development, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): us5 is the code recorded for this server's region; ^w (Weekly): Wipes happen every week; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it is filed under North America. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can OFFSHORE 2X | Weekly | Under Development be found among the Rust Statistics lists and filters?
Rust servers with a 2x gather rate, Modded Rust servers and North American server statistics are the Rust Statistics lists that OFFSHORE 2X | Weekly | Under Development fits. You will find it on the server list filtered by: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Settings and map
A.10What are the settings and rules that govern OFFSHORE 2X | Weekly | Under Development?
The rate for gathering on OFFSHORE 2X | Weekly | Under Development is 2x, according to its name. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Carbon on this server. VAC is active: that is Valve's anti-cheat.
A.11On which map does OFFSHORE 2X | Weekly | Under Development take place?
Size 3,000 and seed 1337 define the procedural, game-generated map on OFFSHORE 2X | Weekly | Under Development. Because size and seed determine the map, RustMaps can show it, linked from this page. Under map name, it gives Custom Map.
How to join
A.12What is the process for joining OFFSHORE 2X | Weekly | Under Development?
Enter client.connect 91.229.114.210:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/offshorenetwork.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167781,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp100 | Max players. It offers 100 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167781 | Build. The game build is 167781. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$rus5 | Region code. us5 is the code recorded for this server's region. |
| Wipe schedule | |
^w | Weekly. Wipes happen every week. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. Plugins run through Carbon. |
| Region | |
NA | North America. In the server browser it is filed under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Find a 2x rust server. ruststatistics.org/top-2x-rust-servers.
- [4]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.