ALLIANT GAMES - DEVELOPMENT
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 91.229.114.221:28004
Abstract
We describe the public Rust server ALLIANT GAMES - DEVELOPMENT, reached at 91.229.114.221:28004 and hosted in NA (us5). At the last check it held 0 of 1 places, against a seven-day mean of 0 and a peak of 21. It ranks #8,926 of all servers, the top 40%, and #1222 in NA. It last wiped 8d ago.
Keywordsvanilla modded carbon
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 40% of all ranked servers, the top 66% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 13.9 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 20 Oct, 22:538d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:00fw27d ago | 0 | – | 19.1 d | 0 |
| Wed 30 Sep, 22:5028d ago | 1 | – | 0.9 d | 0 |
| Thu 17 Sep, 02:0042d ago | 1 | halved by day 1 | 13.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 91.229.114.221:28004 |
|---|---|
| Region | NA · us5 |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 22:53 UTC |
| Hostname | devrust.alliant.gg |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 4096 |
| Seed | 1337 |
7Operator
2 servers publish a alliant.gg hostname.
| Server | Status | Players |
|---|---|---|
| ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLY | online | 3/50 |
8Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded Rust population table [3] and upcoming Rust wipes [4].
| Server | Players |
|---|---|
| Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average | 44/100 |
| [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average | 39/50 |
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 13/100 |
| Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average | 2/150 |
| [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average | 10/175 |
| Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average | 12/90 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does ALLIANT GAMES - DEVELOPMENT perform well?
Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. The highest number of entities it carried was 88,615, comprising buildings, deployables and all other objects. Memory use peaked at 2,865 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is ALLIANT GAMES - DEVELOPMENT based?
Its region code is us5, and ALLIANT GAMES - DEVELOPMENT lists itself in North America with the NA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 91.229.114.221:28004.
A.3What is the online status and reliability of ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT is online at this time. Based on the uptime it reports, the last restart occurred about 11 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.
A.4What is the Rust version for ALLIANT GAMES - DEVELOPMENT?
Rust network protocol 2635 and build 168909 is the version that ALLIANT GAMES - DEVELOPMENT runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5On what cycle does ALLIANT GAMES - DEVELOPMENT wipe?
With irregular wipe times, ALLIANT GAMES - DEVELOPMENT offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 8 days 5 hours have passed since the current world was generated.
A.6What characterises wipe day on ALLIANT GAMES - DEVELOPMENT?
Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 45 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 1.
Player count
A.7How does ALLIANT GAMES - DEVELOPMENT compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives ALLIANT GAMES - DEVELOPMENT #8,926, in the top 40% of ranked servers and #1,222 in North America.
A.8What is the population level of ALLIANT GAMES - DEVELOPMENT?
On ALLIANT GAMES - DEVELOPMENT, 0 of the 1 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 2.
Tags, lists
A.9Who is responsible for running ALLIANT GAMES - DEVELOPMENT?
The same operator most likely runs ALLIANT GAMES - DEVELOPMENT and 1 other server we track, since both publish a alliant.gg hostname.
A.10What is the meaning of the tags on ALLIANT GAMES - DEVELOPMENT?
gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): It offers 1 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rus5 (Region code): Region code: us5; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins; NA (North America): The server browser lists this server under North America: these are the tags ALLIANT GAMES - DEVELOPMENT publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.11Where can ALLIANT GAMES - DEVELOPMENT be found among the Rust Statistics lists and filters?
These Rust Statistics lists include ALLIANT GAMES - DEVELOPMENT: Modded Rust servers and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.12Under what rules and settings does ALLIANT GAMES - DEVELOPMENT operate?
No gather rate appears in the name of ALLIANT GAMES - DEVELOPMENT. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. By its own label, vanilla, rates, kits and rules are unchanged from the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
A.13What map is in use on ALLIANT GAMES - DEVELOPMENT?
Generated by the game from seed 1337, the procedural map on ALLIANT GAMES - DEVELOPMENT measures 4,096. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Custom Map.
How to join
A.14How do you connect to ALLIANT GAMES - DEVELOPMENT?
Enter client.connect 91.229.114.221:28004 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://discord.com/invite/alliant.
Appendix BServer tags
What each of the server's tags means. Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp1 | Max players. It offers 1 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$rus5 | Region code. Region code: us5. |
| Difficulty | |
^v | Vanilla. Rates, kits and rules are unchanged from the game Facepunch ships. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. This server uses Carbon for its plugins. |
| Region | |
NA | North America. The server browser lists this server under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.