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ALLIANT GAMES - DEVELOPMENT

Rust Statistics

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Online · checked 11m ago · 91.229.114.221:28004

Abstract

We describe the public Rust server ALLIANT GAMES - DEVELOPMENT, reached at 91.229.114.221:28004 and hosted in NA (us5). At the last check it held 0 of 1 places, against a seven-day mean of 0 and a peak of 21. It ranks #8,926 of all servers, the top 40%, and #1222 in NA. It last wiped 8d ago.

Keywordsvanilla modded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/10% full
In the queue0no queue
Seven-day mean0peak 2
Rank2#8,926top 40%; #1222 in NA
Last wipe8d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123405:0014:0023:0007:0016:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304005:0014:0023:0007:0016:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 40% of all ranked servers, the top 66% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap13.9 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 20 Oct, 22:538d ago 2 – running 0
Thu 1 Oct, 21:00fw27d ago 0 – 19.1 d 0
Wed 30 Sep, 22:5028d ago 1 – 0.9 d 0
Thu 17 Sep, 02:0042d ago 1 halved by day 1 13.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of ALLIANT GAMES - DEVELOPMENT
Figure 5: The map: Custom Map, size 4096, seed 1337.
Table 4: The server's published settings.
Address91.229.114.221:28004
RegionNA · us5
Max players1
Group limit8, the default
Wipe schedule–
Last wipe20 Oct 2026, 22:53 UTC
Hostnamedevrust.alliant.gg
First seen13 Sep 2026
MapCustom Map
Size4096
Seed1337

7Operator

2 servers publish a alliant.gg hostname.

Table 5: Other servers of the same operator, alliant.gg.
ServerStatusPlayers
ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLYonline3/50

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded Rust population table [3] and upcoming Rust wipes [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average44/100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average39/50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average13/100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average2/150
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average10/175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average12/90

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does ALLIANT GAMES - DEVELOPMENT perform well?

Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. The highest number of entities it carried was 88,615, comprising buildings, deployables and all other objects. Memory use peaked at 2,865 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is ALLIANT GAMES - DEVELOPMENT based?

Its region code is us5, and ALLIANT GAMES - DEVELOPMENT lists itself in North America with the NA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 91.229.114.221:28004.

A.3What is the online status and reliability of ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT is online at this time. Based on the uptime it reports, the last restart occurred about 11 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for ALLIANT GAMES - DEVELOPMENT?

Rust network protocol 2635 and build 168909 is the version that ALLIANT GAMES - DEVELOPMENT runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does ALLIANT GAMES - DEVELOPMENT wipe?

With irregular wipe times, ALLIANT GAMES - DEVELOPMENT offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 8 days 5 hours have passed since the current world was generated.

A.6What characterises wipe day on ALLIANT GAMES - DEVELOPMENT?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 45 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 1.

Player count

A.7How does ALLIANT GAMES - DEVELOPMENT compare with other Rust servers in the rankings?

The seven-day player-hours ranking gives ALLIANT GAMES - DEVELOPMENT #8,926, in the top 40% of ranked servers and #1,222 in North America.

A.8What is the population level of ALLIANT GAMES - DEVELOPMENT?

On ALLIANT GAMES - DEVELOPMENT, 0 of the 1 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 2.

Tags, lists

A.9Who is responsible for running ALLIANT GAMES - DEVELOPMENT?

The same operator most likely runs ALLIANT GAMES - DEVELOPMENT and 1 other server we track, since both publish a alliant.gg hostname.

A.10What is the meaning of the tags on ALLIANT GAMES - DEVELOPMENT?

gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): It offers 1 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rus5 (Region code): Region code: us5; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins; NA (North America): The server browser lists this server under North America: these are the tags ALLIANT GAMES - DEVELOPMENT publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.11Where can ALLIANT GAMES - DEVELOPMENT be found among the Rust Statistics lists and filters?

These Rust Statistics lists include ALLIANT GAMES - DEVELOPMENT: Modded Rust servers and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.12Under what rules and settings does ALLIANT GAMES - DEVELOPMENT operate?

No gather rate appears in the name of ALLIANT GAMES - DEVELOPMENT. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. By its own label, vanilla, rates, kits and rules are unchanged from the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

A.13What map is in use on ALLIANT GAMES - DEVELOPMENT?

Generated by the game from seed 1337, the procedural map on ALLIANT GAMES - DEVELOPMENT measures 4,096. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Custom Map.

How to join

A.14How do you connect to ALLIANT GAMES - DEVELOPMENT?

Enter client.connect 91.229.114.221:28004 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://discord.com/invite/alliant.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp1Max players. It offers 1 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$rus5Region code. Region code: us5.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. This server uses Carbon for its plugins.
Region
NANorth America. The server browser lists this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Join the Discord at https://discord.gg/alliant Welcome to Alliant Games Development Rust Server! You must be whitelisted to join.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.