RedMoon (In Development)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 91.229.114.221:28023
Abstract
We describe the public Rust server RedMoon (In Development), reached at 91.229.114.221:28023 and hosted in NA (us5). At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 21. It ranks #7,625 of all servers, the top 34%, and #1127 in NA. It last wiped 9d ago.
Keywordsvanilla modded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 34% of all ranked servers, the top 60% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 0.7 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 19 Oct, 02:0210d ago | 2 | – | running | 1 |
| Sun 18 Oct, 04:5310d ago | 2 | – | 0.9 d | 0 |
| Sat 17 Oct, 15:4711d ago | 2 | – | 0.5 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 91.229.114.221:28023 |
|---|---|
| Region | NA · us5 |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 03:16 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
| Map | Custom Map |
| Size | 4000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], browse modded Rust servers [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average | 53/100 |
| [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average | 37/50 |
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 17/100 |
| Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average | 4/150 |
| [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average | 28/175 |
| Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average | 8/90 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of RedMoon (In Development) smooth?
Over the past 48 hours, it ran at an average of 29 server fps, with a low of 4. Buildings, deployables and all other world objects counted together reached a maximum of 98,455 entities. Memory use peaked at 2,599 MB. Players experience lag when fps is low and the entity count is rising.
A.2In which location is RedMoon (In Development) based?
Its region code is us5, and RedMoon (In Development) lists itself in North America with the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 91.229.114.221:28023 is its address.
A.3What is the reliability of RedMoon (In Development), and is it online?
RedMoon (In Development) is currently online. The uptime it reports indicates a restart about 18 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 17 October 2026 by Rust Statistics.
A.4What version of Rust is run on RedMoon (In Development)?
The version of Rust on RedMoon (In Development) is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5On what cycle does RedMoon (In Development) wipe?
No next wipe can be predicted for RedMoon (In Development) since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 9 days 22 hours ago.
A.6What happens on RedMoon (In Development) when wipe day arrives?
The average busiest point of recent wipes was 2 players. The crowd reached its maximum 1 hours after the latest wipe.
Population
A.7What is the rank of RedMoon (In Development) among Rust servers?
The seven-day player-hours ranking gives RedMoon (In Development) #7,625, in the top 34% of ranked servers and #1,127 in North America.
A.8What is the population level of RedMoon (In Development)?
On RedMoon (In Development), 0 of the 100 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 2.
Tags, lists
A.9What do the tags associated with RedMoon (In Development) signify?
Tags from RedMoon (In Development), read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): us5 is the code recorded for this server's region; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists this server under North America. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can RedMoon (In Development) be found among the Rust Statistics lists and filters?
These Rust Statistics lists include RedMoon (In Development): Modded Rust servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.11Under what rules and settings does RedMoon (In Development) operate?
The name of RedMoon (In Development) states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server's own description is vanilla: this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on RedMoon (In Development)?
The game generates RedMoon (In Development)'s procedural map at size 4,000, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is Custom Map.
Connection
A.13What is the process for joining RedMoon (In Development)?
Enter client.connect 91.229.114.221:28023 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. 100 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$rus5 | Region code. us5 is the code recorded for this server's region. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. The server browser lists this server under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.