GoblinGaming Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 14m ago · 91.229.114.221:28031
Abstract
We describe the public Rust server GoblinGaming Dev Server, reached at 91.229.114.221:28031 and hosted in NA (us5). At the last check it held 1 of 8 places, against a seven-day mean of 1 and a peak of 11. It ranks #5,775 of all servers, the top 26%, and #951 in NA. It last wiped 3d ago.
Keywordsvanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 26% of all ranked servers, the top 51% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 25 Oct, 04:393d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 91.229.114.221:28031 |
|---|---|
| Region | NA · us5 |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 04:39 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
| Map | Custom Map |
| Size | 3500 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], modded Rust servers listed live [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average | 49/100 |
| [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average | 43/50 |
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 17/100 |
| [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average | 27/175 |
| Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average | 3/150 |
| Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average | 7/90 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of GoblinGaming Dev Server smooth?
Its average server fps over the last 48 hours was 30, with a minimum of 20. Buildings, deployables and all other world objects counted together reached a maximum of 88,453 entities. Its highest memory usage was 3,006 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is GoblinGaming Dev Server based?
Its region code is us5, and GoblinGaming Dev Server lists itself in North America with the NA tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. 91.229.114.221:28031 is its address.
A.3How reliable is GoblinGaming Dev Server, and is it currently online?
GoblinGaming Dev Server is online at this time. The uptime it reports indicates a restart about 28 minutes ago. Of the 168 hours in the last 7 full days, 42 were served, an availability of 25%. Its first appearance in Rust Statistics's records is 24 September 2026.
A.4What is the Rust version for GoblinGaming Dev Server?
GoblinGaming Dev Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5What schedule does GoblinGaming Dev Server follow for wipes?
There are not yet enough recorded wipes for GoblinGaming Dev Server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 3 days 20 hours ago.
A.6What characterises wipe day on GoblinGaming Dev Server?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 17 hours after it began.
Player count
A.7What is the rank of GoblinGaming Dev Server among Rust servers?
The seven-day player-hours ranking gives GoblinGaming Dev Server #5,775, in the top 26% of ranked servers and #951 in North America.
A.8At what level does GoblinGaming Dev Server operate in terms of players?
At this moment 1 players are on GoblinGaming Dev Server, which has 8 slots in total. Averaged over the last seven days: 1 players; the same period peaks at 1. Of the last 48 hours, the peak hour falls at 02:00 UTC, with an average of 1 players.
Tags and filters
A.9What is the meaning of the tags on GoblinGaming Dev Server?
Tags from GoblinGaming Dev Server, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): us5 is the code recorded for this server's region; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): North America is the region it appears under in the server browser. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can GoblinGaming Dev Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that GoblinGaming Dev Server fits are: Modded Rust servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.11Which settings and rules are in force on GoblinGaming Dev Server?
No gather rate appears in the name of GoblinGaming Dev Server. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC is active: that is Valve's anti-cheat.
A.12On which map does GoblinGaming Dev Server take place?
The game generates GoblinGaming Dev Server's procedural map at size 3,500, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. Under map name, it gives Custom Map.
Connection
A.13What steps are required to join GoblinGaming Dev Server?
Enter client.connect 91.229.114.221:28031 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp8,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp8 | Max players. 8 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$rus5 | Region code. us5 is the code recorded for this server's region. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.