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Development Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 2h ago · 91.229.114.45:28075

Abstract

We describe the public Rust server Development Server, reached at 91.229.114.45:28075 and hosted in NA (us5). At the last check it held 0 of 5 places, against a seven-day mean of 0 and a peak of 11. It ranks #13,699 of all servers, the top 62%, and #1430 in NA. It last wiped 2d ago.

Keywordsvanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#13,699top 62%; #1430 in NA
Last wipe2d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123420:0005:0014:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608020:0005:0014:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 62% of all ranked servers, the top 77% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.6 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 2
Mon 26 OctSun 25 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 17:022d ago 1 – running 0
Sun 25 Oct, 21:412d ago 1 – 0.8 d 0
Wed 21 Oct, 19:146d ago 1 halved by day 2 4.1 d 0
Wed 21 Oct, 04:337d ago 1 – 0.6 d 0
Mon 12 Oct, 09:4216d ago 1 halved by day 2 8.8 d 0
Sat 10 Oct, 06:4718d ago 1 halved by day 1 2.1 d 0
Thu 1 Oct, 19:10fw26d ago 1 halved by day 1 8.5 d 0
Wed 30 Sep, 06:4828d ago 1 – 1.5 d 0
Sun 27 Sep, 03:1731d ago 1 halved by day 1 3.1 d 0
Fri 25 Sep, 23:4732d ago 1 – 1.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Development Server
Figure 5: The map: Custom Map, size 2600, seed 1337.
Table 4: The server's published settings.
Address91.229.114.45:28075
RegionNA · us5
Max players5
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 17:02 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size2600
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US and NA server list [2], modded Rust population table [3] and predicted wipe schedule [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 39 on average31/100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on average11/50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average5/100
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average8/175
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average12/150
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6/90

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Development Server run?

Over the past 48 hours, it ran at an average of 60 server fps, with a low of 60. Buildings, deployables and all other world objects counted together reached a maximum of 36,638 entities. Its highest memory usage was 2,019 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is Development Server based?

Region code us5 accompanies the NA tag by which Development Server lists itself in North America. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 91.229.114.45:28075 is its address.

A.3What is the online status and reliability of Development Server?

At the present moment, Development Server is online. It last restarted around 47 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on Development Server?

Development Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does Development Server follow for wipes?

Prediction of the next wipe is impossible for Development Server, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 2 days 2 hours ago.

A.6What characterises wipe day on Development Server?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 2.

Player count

A.7How does Development Server compare with other Rust servers in the rankings?

On player hours over seven days Development Server is #13,699, within the top 62% of all ranked servers; within North America it is #1,430.

A.8How would you characterise the player activity on Development Server?

At this moment 0 players are on Development Server, which has 5 slots in total. Over the last week the count averages 0 players and reaches 1 at its height.

Tags and filters

A.9What is the meaning of the tags on Development Server?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp5 (Max players): The slot count is 5; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): The code us5 identifies the server's region; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): North America is the region it appears under in the server browser, which Development Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Development Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Development Server fits are: Modded Rust servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.11Under what rules and settings does Development Server operate?

Its name carries no gather rate for Development Server. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. By its own label, vanilla, nothing is changed from Facepunch's release: rates, kits and rules are as shipped. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on Development Server?

The game generates Development Server's procedural map at size 2,600, from seed 1337. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.

How to join

A.13What steps are required to join Development Server?

Press F1 inside Rust to open the console and enter client.connect 91.229.114.45:28075. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp5Max players. The slot count is 5.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$rus5Region code. The code us5 identifies the server's region.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
NANorth America. North America is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US and NA server list. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.