INTFO Rust | Procedural
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 91.240.74.124:28015
Abstract
We describe the public Rust server INTFO Rust | Procedural, reached at 91.240.74.124:28015. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 21. It ranks #9,756 of all servers, the top 44%. It last wiped 25d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 44% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.4 days | between real wipes |
| On rhythm | 20% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 2.5 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 08:1925d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32fw27d ago | 1 | – | 1.4 d | 0 |
| Sun 20 Sep, 11:2638d ago | 1 | halved by day 4 | 11.5 d | 0 |
| Fri 18 Sep, 11:0540d ago | 1 | halved by day 1 | 2 d | 0 |
| Thu 17 Sep, 20:4241d ago | 1 | – | 0.6 d | 0 |
| Wed 16 Sep, 22:4442d ago | 1 | – | 0.9 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 91.240.74.124:28015 |
|---|---|
| Region | – · pol |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 08:19 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 1573025114 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 36/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 124/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 46/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average | 37/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 7/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does INTFO Rust | Procedural run?
Its average server fps over the last 48 hours was 57, with a minimum of 38. Its entity count reached a maximum of 78,727, including buildings, deployables and all other world objects. The peak memory usage was 3,846 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does INTFO Rust | Procedural have?
Its region code is pol, but INTFO Rust | Procedural publishes no region. Rust Statistics does not look up the machine's location; it shows where the server says it is. 91.240.74.124:28015 is its address.
A.3What is the online status and reliability of INTFO Rust | Procedural?
At the present moment, INTFO Rust | Procedural is online. Based on the uptime it reports, the last restart occurred about 2 days 2 hours ago. Its uptime over the last full days (7 days) was 86%, with 144 of 168 hours online. It was first observed on 16 September 2026 by Rust Statistics.
A.4What is the Rust version for INTFO Rust | Procedural?
INTFO Rust | Procedural is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5When are wipes carried out on INTFO Rust | Procedural?
No next wipe can be predicted for INTFO Rust | Procedural since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 25 days 16 hours ago.
A.6What happens on INTFO Rust | Procedural when wipe day arrives?
The average busiest point of recent wipes was 1 players. The crowd reached its maximum 33 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 2.5.
Player count
A.7How does INTFO Rust | Procedural compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts INTFO Rust | Procedural at #9,756, within the top 44% of ranked servers.
A.8What is the population level of INTFO Rust | Procedural?
The current population of INTFO Rust | Procedural is 0, drawn from 10 slots. The peak over seven days is 2, against an average of 0.
Tags and filters
A.9What do the tags associated with INTFO Rust | Procedural signify?
gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rpol (Region code): The code pol identifies the server's region; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon: these are the tags INTFO Rust | Procedural publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can INTFO Rust | Procedural be found among the Rust Statistics lists and filters?
The Rust Statistics lists that INTFO Rust | Procedural fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and map
A.11Under what rules and settings does INTFO Rust | Procedural operate?
No gather rate appears in the name of INTFO Rust | Procedural. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
A.12On which map does INTFO Rust | Procedural take place?
Generated by the game from seed 1573025114, the procedural map on INTFO Rust | Procedural measures 3,500. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What steps are required to join INTFO Rust | Procedural?
Enter client.connect 91.240.74.124:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://rust.intfo.ru.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$rpol | Region code. The code pol identifies the server's region. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. The plugin framework is Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.