ServerDevServer
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 1d ago · 91.245.44.75:28015
Abstract
We describe the public Rust server ServerDevServer, reached at 91.245.44.75:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #7,182 of all servers, the top 32%. It last wiped 6d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 32% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 6.6 days | between real wipes |
| On rhythm | 40% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 22 Oct, 15:386d ago | 1 | – | running | 0 |
| Thu 15 Oct, 14:5513d ago | 0 | – | 7 d | 1 |
| Mon 12 Oct, 14:0316d ago | 1 | – | 3 d | 1 |
| Fri 2 Oct, 17:5126d ago | 1 | – | 9.8 d | 1 |
| Thu 1 Oct, 23:36fw27d ago | 1 | – | 0.8 d | 0 |
| Fri 25 Sep, 08:1133d ago | 0 | – | 6.6 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 91.245.44.75:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 19:23 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 155 on average | 33/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 134/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 41/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average | 34/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 6/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does ServerDevServer have?
There is no region published for ServerDevServer. Rust Statistics does not look up the machine's location; it shows where the server says it is. 91.245.44.75:28015 is its address.
A.2How reliable is ServerDevServer, and is it currently online?
ServerDevServer is currently offline, with the last sighting 27 hours ago. Its uptime over the last full days (7 days) was 76%, with 127 of 168 hours online. Its first appearance in Rust Statistics's records is 17 September 2026.
A.3What is the Rust version for ServerDevServer?
Rust network protocol 2635 and build 168909 is the version that ServerDevServer runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4What schedule does ServerDevServer follow for wipes?
With irregular wipe times, ServerDevServer offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 6 days 5 hours have passed since the current world was generated.
A.5How would you describe wipe day on ServerDevServer?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.
Population
A.6What is the rank of ServerDevServer among Rust servers?
Ranked by player hours across seven days, ServerDevServer holds #7,182, in the top 32% of all ranked servers.
A.7What is the population level of ServerDevServer?
ServerDevServer is not online now; 27 hours have passed since it was last seen. Over the last week the count averages 0 players and reaches 1 at its height.
Tags and filters
A.8What do the tags associated with ServerDevServer signify?
Tags from ServerDevServer, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can ServerDevServer be found among the Rust Statistics lists and filters?
The Rust Statistics lists that ServerDevServer fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.10Which settings and rules are in force on ServerDevServer?
The name of ServerDevServer states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is not in use; Valve's anti-cheat is off.
A.11On which map does ServerDevServer take place?
On ServerDevServer the terrain is procedural, built by the game itself.
How to join
A.12What steps are required to join ServerDevServer?
Press F1 inside Rust to open the console and enter client.connect 91.245.44.75:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.