Rip_Was Test Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 7h ago · 91.8.202.37:28015
Abstract
We describe the public Rust server Rip_Was Test Server, reached at 91.8.202.37:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #11,360 of all servers, the top 51%. It last wiped 4d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 51% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 23 Oct, 14:244d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 91.8.202.37:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 14:24 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 159 on average | 44/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 129/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average | 52/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 25/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 4/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 7/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Rip_Was Test Server?
There is no region published for Rip_Was Test Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 91.8.202.37:28015.
A.2What is the reliability of Rip_Was Test Server, and is it online?
At the present moment, Rip_Was Test Server is offline; it was last seen 7 hours ago. Its uptime over the last full days (7 days) was 2%, with 4 of 168 hours online. The first record of it by Rust Statistics dates to 4 October 2026.
A.3What version of Rust is run on Rip_Was Test Server?
Rust network protocol 2635 and build 168909 is the version that Rip_Was Test Server runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4When are wipes carried out on Rip_Was Test Server?
The record of Rip_Was Test Server's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 4 days 14 hours.
A.5What happens on Rip_Was Test Server when wipe day arrives?
The average busiest point of recent wipes was 1 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.6How does Rip_Was Test Server compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Rip_Was Test Server holds #11,360, in the top 51% of all ranked servers.
A.7What is the population level of Rip_Was Test Server?
Rip_Was Test Server is not online now; 7 hours have passed since it was last seen. The peak over seven days is 1, against an average of 1. Averaging 1 players, 21:00 UTC was the busiest hour of the past 48.
Tags, lists
A.8What is the meaning of the tags on Rip_Was Test Server?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Rip_Was Test Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Rip_Was Test Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Rip_Was Test Server fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.10Which settings and rules are in force on Rip_Was Test Server?
No gather rate appears in the name of Rip_Was Test Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.11What is the map for Rip_Was Test Server?
On Rip_Was Test Server the terrain is procedural, built by the game itself.
Connection
A.12How do you connect to Rip_Was Test Server?
Press F1 inside Rust to open the console and enter client.connect 91.8.202.37:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.