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24HG | Rust | Main #1

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 91.99.37.118:28103

Abstract

We describe the public Rust server 24HG | Rust | Main #1, reached at 91.99.37.118:28103. At the last check it held 5 of 200 places, against a seven-day mean of 1 and a peak of 51. It ranks #3,367 of all servers, the top 15%. It last wiped 3d ago.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now5/2002% full
In the queue0no queue
Seven-day mean1peak 5, 48 h peak 5
Rank2#3,367top 15%
Last wipe3d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0246814:0023:0008:0017:0003:0012:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608014:0023:0008:0017:0003:0012:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 15% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap9.2 daysbetween real wipes
On rhythm75%of its recent wipes
Wipe-day peak4players, last three wipes
Crowd held33%else halves by day 4
Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 15:143d ago 3 – running 0
Thu 15 Oct, 19:1413d ago 4 held half 9.8 d 0
Wed 14 Oct, 19:0114d ago 4 – 1 d 0
Sun 4 Oct, 07:3625d ago 3 halved by day 2 10.5 d 0
Fri 25 Sep, 18:2033d ago 2 halved by day 6 8.6 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 24HG | Rust | Main #1
Figure 5: The map: Custom Map, size 4000, seed 1337.
Table 4: The server's published settings.
Address91.99.37.118:28103
Region–
Max players200
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 20:48 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size4000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average183/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average83/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average28/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average267/700

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of 24HG | Rust | Main #1 smooth?

Its average server fps over the last 48 hours was 60, with a minimum of 60. Buildings, deployables and all other world objects counted together reached a maximum of 21,526 entities. Its highest memory usage was 3,496 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of 24HG | Rust | Main #1?

No region is published by 24HG | Rust | Main #1. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 91.99.37.118:28103.

A.3What is the online status and reliability of 24HG | Rust | Main #1?

24HG | Rust | Main #1 is online at this time. The uptime it reports indicates a restart about 3 days 15 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on 24HG | Rust | Main #1?

Rust network protocol 2635 and build 168909 is the version that 24HG | Rust | Main #1 runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does 24HG | Rust | Main #1 wipe?

Prediction of the next wipe is impossible for 24HG | Rust | Main #1, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 3 days 16 hours.

A.6What characterises wipe day on 24HG | Rust | Main #1?

Across its recent wipes, the average peak population was 4 players. The crowd reached its maximum 4 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 33% of recent wipes. In the other cases, the population fell below half by day 4.

Player count

A.7How does 24HG | Rust | Main #1 compare with other Rust servers in the rankings?

Ranked by player hours across seven days, 24HG | Rust | Main #1 holds #3,367, in the top 15% of all ranked servers.

A.8How would you characterise the player activity on 24HG | Rust | Main #1?

At this moment 5 players are on 24HG | Rust | Main #1, which has 200 slots in total. Over the last week the count averages 1 players and reaches 5 at its height. The busiest hour of the last 48 is 21:00 UTC, averaging 5 players.

Tags and filters

A.9How should the tags on 24HG | Rust | Main #1 be interpreted?

gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): It offers 200 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags 24HG | Rust | Main #1 publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can 24HG | Rust | Main #1 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that 24HG | Rust | Main #1 fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.11What are the settings and rules that govern 24HG | Rust | Main #1?

No gather rate appears in the name of 24HG | Rust | Main #1. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for 24HG | Rust | Main #1?

Generated by the game from seed 1337, the procedural map on 24HG | Rust | Main #1 measures 4,000. Because size and seed determine the map, RustMaps can show it, linked from this page. Under map name, it gives Custom Map.

How to join

A.13What steps are required to join 24HG | Rust | Main #1?

Enter client.connect 91.99.37.118:28103 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://alpha.24hgaming.com/.

Appendix BServer tags

What each of the server's tags means. Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp200Max players. It offers 200 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.