DeepSeaRusWorld
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 13m ago · 92.118.11.17:28438
Abstract
We describe the public Rust server DeepSeaRusWorld, reached at 92.118.11.17:28438. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 31. It ranks #5,209 of all servers, the top 23%. It last wiped 10d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes vanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 23% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 8.4 days | between real wipes |
| On rhythm | 100% | of its recent wipes |
| Wipe-day peak | 3 | players, last three wipes |
| Crowd held | 50% | else halves by day 3 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 3h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 3h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 18 Oct, 17:1510d ago | 4 | – | running | 0 |
| Sun 11 Oct, 12:1118d ago | 2 | held half | 7.2 d | 1 |
| Thu 1 Oct, 20:29fw27d ago | 3 | halved by day 3 | 9.7 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 92.118.11.17:28438 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 10 max |
| Wipe schedule | monthly |
| Last wipe | 18 Oct 2026, 17:15 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4250 |
| Seed | 1652930283 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average | 85/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average | 246/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 25/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 74 on average | 118/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 68 on average | 367/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 66 on average | 393/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does DeepSeaRusWorld run?
The server fps averaged 89 over the last 48 hours, never dropping below 75. Its entity count reached a maximum of 109,866, including buildings, deployables and all other world objects. The peak memory usage was 4,176 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is DeepSeaRusWorld based?
No region is published by DeepSeaRusWorld. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 92.118.11.17:28438 is its address.
A.3How reliable is DeepSeaRusWorld, and is it currently online?
DeepSeaRusWorld is currently online. Based on the uptime it reports, the last restart occurred about 3 days 21 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for DeepSeaRusWorld?
The version of Rust on DeepSeaRusWorld is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5What schedule does DeepSeaRusWorld follow for wipes?
Once a month, DeepSeaRusWorld wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The current world has been running for 10 days 22 hours. A monthly wipe schedule is stated in the server's tags.
A.6What happens on DeepSeaRusWorld when wipe day arrives?
Recent wipes saw an average peak of 3 players. The crowd reached its maximum 17 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. In the other cases, the population fell below half by day 3.
Population
A.7How does DeepSeaRusWorld compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts DeepSeaRusWorld at #5,209, within the top 23% of ranked servers.
A.8At what level does DeepSeaRusWorld operate in terms of players?
On DeepSeaRusWorld, 0 of the 100 slots are occupied at present. Over the last week the count averages 0 players and reaches 3 at its height. Averaging 2 players, 19:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9What is the meaning of the tags on DeepSeaRusWorld?
The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp100 (Max players): 100 slots are available; ts10 (Group limit): A team holds no more than 10; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which DeepSeaRusWorld publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can DeepSeaRusWorld be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that DeepSeaRusWorld fits. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules, settings, map
A.11Which settings and rules are in force on DeepSeaRusWorld?
The name of DeepSeaRusWorld states no gather rate. The team limit is 10 players. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. By its own label, vanilla, nothing is changed from Facepunch's release: rates, kits and rules are as shipped. The server has VAC on, Valve's anti-cheat.
A.12What is the map for DeepSeaRusWorld?
Size 4,250 and seed 1652930283 define the procedural, game-generated map on DeepSeaRusWorld. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What is the process for joining DeepSeaRusWorld?
Enter client.connect 92.118.11.17:28438 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://site.xyz/.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp100 | Max players. 100 slots are available. |
ts10 | Group limit. A team holds no more than 10. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^m | Monthly. Facepunch's force wipe sets the schedule: wipes take place once a month. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.