Build System Dev
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 25d ago · 93.2.254.19:28015
Abstract
We describe the public Rust server Build System Dev, reached at 93.2.254.19:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,783 of all servers, the top 61%. It last wiped 26d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.5 days | between real wipes |
| Wipe-day peak | 2 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 23:3826d ago | 2 | – | running | 1 |
| Fri 2 Oct, 11:0727d ago | 3 | – | 1.5 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 93.2.254.19:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 23:38 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], rust servers with free resources [3] and upcoming Rust wipes [4].
| Server | Players |
|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 119 on average | 39/999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 93 on average | 127/999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average | 65/150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average | 2/100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average | 10/100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average | 8/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does Build System Dev have?
A region is not published by Build System Dev. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 93.2.254.19:28015.
A.2What is the online status and reliability of Build System Dev?
Build System Dev is currently offline, with the last sighting 25 days 6 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 1 October 2026.
A.3What is the Rust version for Build System Dev?
Rust network protocol 2634 and build 166652 is the version that Build System Dev runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4On what cycle does Build System Dev wipe?
The record of Build System Dev's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 26 days 4 hours have passed since the current world was generated.
A.5What happens on Build System Dev when wipe day arrives?
Recent wipes saw an average peak of 2 players. The crowd reached its maximum 17 hours after the latest wipe.
Population
A.6How does Build System Dev compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Build System Dev at #13,783, within the top 61% of ranked servers.
A.7At what level does Build System Dev operate in terms of players?
At this moment Build System Dev is offline, having last been seen 25 days 6 hours ago.
Tags and filters
A.8What do the tags associated with Build System Dev signify?
Tags from Build System Dev, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Build System Dev be found among the Rust Statistics lists and filters?
Modded Rust servers and Build and creative servers in Rust are the Rust Statistics lists that Build System Dev fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10What are the settings and rules that govern Build System Dev?
No gather rate appears in the name of Build System Dev. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.
A.11What is the map for Build System Dev?
A procedural map, generated by the game, is what Build System Dev runs.
How to join
A.12How do you connect to Build System Dev?
Press F1 inside Rust to open the console and enter client.connect 93.2.254.19:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs166652 | Build. The game build is 166652. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust servers with free resources. ruststatistics.org/top-rust-build-servers.
- [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.