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Headshot Achievements Server

Rust Statistics

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Online · checked 12m ago · 93.99.7.63:28125

Abstract

We describe the public Rust server Headshot Achievements Server, reached at 93.99.7.63:28125. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,409 of all servers, the top 69%. It last wiped 25d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,409top 69%
Last wipe25d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123401:0010:0019:0005:0014:0023:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304001:0010:0019:0005:0014:0023:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 10:0125d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Headshot Achievements Server
Figure 5: The map: Procedural Map, size 4500, seed 3. Open on RustMaps.
Table 4: The server's published settings.
Address93.99.7.63:28125
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 10:56 UTC
Hostname–
First seen2 Oct 2026
MapProcedural Map
Size4500
Seed3

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average32/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average120/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average58/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average53/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average12/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average14/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Headshot Achievements Server perform well?

Over the past 48 hours, it ran at an average of 30 server fps, with a low of 28. The highest number of entities it carried was 118,901, comprising buildings, deployables and all other objects. Memory use peaked at 4,420 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does Headshot Achievements Server have?

There is no region published for Headshot Achievements Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 93.99.7.63:28125.

A.3What is the online status and reliability of Headshot Achievements Server?

At the present moment, Headshot Achievements Server is online. Based on the uptime it reports, the last restart occurred about 5 days 15 hours ago. The server was up 86% of the time over the last 7 full days, 144 of 168 hours. It was first observed on 2 October 2026 by Rust Statistics.

A.4What is the Rust version for Headshot Achievements Server?

The version of Rust on Headshot Achievements Server is network protocol 2634 and build 166586, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does Headshot Achievements Server follow for wipes?

There are not yet enough recorded wipes for Headshot Achievements Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 25 days 13 hours ago.

A.6How would you describe wipe day on Headshot Achievements Server?

The average busiest point of recent wipes was 2 players. The crowd reached its maximum 21 hours after the latest wipe.

Player count

A.7What position does Headshot Achievements Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Headshot Achievements Server at #15,409, within the top 69% of ranked servers.

A.8At what level does Headshot Achievements Server operate in terms of players?

The current population of Headshot Achievements Server is 0, drawn from 10 slots. The seven-day average for this server is 0 players.

Tags, lists

A.9What do the tags associated with Headshot Achievements Server signify?

Tags from Headshot Achievements Server, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Headshot Achievements Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Headshot Achievements Server fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does Headshot Achievements Server operate?

The name of Headshot Achievements Server states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Headshot Achievements Server?

Size 4,500 and seed 3 define the procedural, game-generated map on Headshot Achievements Server. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13How do you connect to Headshot Achievements Server?

Enter client.connect 93.99.7.63:28125 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs166586Build. This server runs game build 166586.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.