[ITA] Server di CagottoMan
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 94.126.59.191:28015
Abstract
We describe the public Rust server [ITA] Server di CagottoMan, reached at 94.126.59.191:28015. At the last check it held 0 of 200 places, against a seven-day mean of 0 and a peak of 11. It ranks #13,018 of all servers, the top 58%. It last wiped 27d ago.
Keywordsvanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 58% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 5.3 days | between real wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34fw27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 12:2832d ago | 1 | held half | 5.3 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 94.126.59.191:28015 |
|---|---|
| Region | – |
| Max players | 200 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:34 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 12345 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 102/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 121/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 120/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 46/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 3/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 20/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of [ITA] Server di CagottoMan smooth?
The server fps averaged 121 over the last 48 hours, never dropping below 92. The highest number of entities it carried was 69,927, comprising buildings, deployables and all other objects. The peak memory usage was 2,579 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of [ITA] Server di CagottoMan?
No region is published by [ITA] Server di CagottoMan. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 94.126.59.191:28015.
A.3What is the online status and reliability of [ITA] Server di CagottoMan?
[ITA] Server di CagottoMan is currently online. It last restarted around 34 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.
A.4What is the Rust version for [ITA] Server di CagottoMan?
Rust network protocol 2635 and build 168909 is the version that [ITA] Server di CagottoMan runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5When are wipes carried out on [ITA] Server di CagottoMan?
There are not yet enough recorded wipes for [ITA] Server di CagottoMan to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 27 days 13 hours ago.
A.6What happens on [ITA] Server di CagottoMan when wipe day arrives?
The average busiest point of recent wipes was 2 players. The crowd reached its maximum 28 hours after the latest wipe. Half the peak was sustained until the next wipe in 100% of recent wipes.
Population
A.7What position does [ITA] Server di CagottoMan occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts [ITA] Server di CagottoMan at #13,018, within the top 58% of ranked servers.
A.8How would you characterise the player activity on [ITA] Server di CagottoMan?
The current population of [ITA] Server di CagottoMan is 0, drawn from 200 slots. Averaged over the last seven days: 0 players; the same period peaks at 1. The busiest hour of the last 48 is 17:00 UTC, averaging 1 players.
Tags, lists
A.9What is the meaning of the tags on [ITA] Server di CagottoMan?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp200 (Max players): 200 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which [ITA] Server di CagottoMan publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can [ITA] Server di CagottoMan be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that [ITA] Server di CagottoMan fits. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.11What are the settings and rules that govern [ITA] Server di CagottoMan?
The name of [ITA] Server di CagottoMan states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. It describes itself as vanilla, which is to say rates, kits and rules are unchanged from the game Facepunch ships. VAC is active: that is Valve's anti-cheat.
A.12On which map does [ITA] Server di CagottoMan take place?
Generated by the game from seed 12345, the procedural map on [ITA] Server di CagottoMan measures 3,500. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What is the process for joining [ITA] Server di CagottoMan?
Press F1 inside Rust to open the console and enter client.connect 94.126.59.191:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp200 | Max players. 200 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Difficulty | |
^v | Vanilla. Rates, kits and rules are unchanged from the game Facepunch ships. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.