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RS|2x|Staging

Rust Statistics

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Online · checked 8m ago · 94.130.131.25:28012

Abstract

We describe the public Rust server RS|2x|Staging, reached at 94.130.131.25:28012. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 01. It ranks #15,419 of all servers, the top 69%. It last wiped 25d ago.

Keywords2x gather trio modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,419top 69%
Last wipe25d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123406:0015:0000:0010:0019:0004:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020006:0015:0000:0010:0019:0004:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct.

4Rank

The server stands in the top 69% of all ranked servers, and #528 of the trio servers (top 84%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k23 Sep30 Sep8 Oct14 Oct21 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 18:5325d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RS|2x|Staging
Figure 5: The map: RS-Maps, size 3500, seed 471471404.
Table 4: The server's published settings.
Address94.130.131.25:28012
Region–
Max players–
Group limittrio
Wipe schedule–
Last wipe2 Oct 2026, 18:53 UTC
Hostname–
First seen13 Sep 2026
MapRS-Maps
Size3500
Seed471471404

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are group limit three servers [2], double gather rust servers [3], modded server list with rates [4] and servers wiping soon [5].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 24.10EU · trio · 2x · weekly · 246 on average39/500
WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDEU · trio · 2x · weekly · 233 on average23/200
WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDNA · trio · 2x · weekly · 187 on average61/200
Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | PyccкийEU · trio · 2x · weekly · 171 on average44/100
SURVIVORS.GG #3 [ 2x Solo/Duo/Trio ] FULLWIPED 25.10trio · 2x · biweekly · 137 on average6/200
Magic Rust #3 — Modded 2x (Solo/Duo/Trio) | PyccкийEU · trio · 2x · 123 on average30/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does RS|2x|Staging perform well?

The server fps averaged 107 over the last 48 hours, never dropping below 73. Buildings, deployables and all other world objects counted together reached a maximum of 72,471 entities. Its highest memory usage was 2,971 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is RS|2x|Staging based?

No region is published by RS|2x|Staging. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 94.130.131.25:28012.

A.3What is the online status and reliability of RS|2x|Staging?

At the present moment, RS|2x|Staging is online. The uptime it reports indicates a restart about 21 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for RS|2x|Staging?

Rust network protocol 2634 and build 166655 is the version that RS|2x|Staging runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does RS|2x|Staging follow for wipes?

Too few wipes by RS|2x|Staging have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 25 days 10 hours have passed since the current world was generated.

A.6What happens on RS|2x|Staging when wipe day arrives?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 1 hours after it began.

Player count

A.7What is the rank of RS|2x|Staging among Rust servers?

The seven-day player-hours ranking puts RS|2x|Staging at #15,419, within the top 69% of ranked servers. It ranks #528 among servers in the trio group.

A.8How would you characterise the player activity on RS|2x|Staging?

At this moment, the player count on RS|2x|Staging stands at 0. The mean population for the last seven days is 0.

Tags, lists

A.9How should the tags on RS|2x|Staging be interpreted?

Tags from RS|2x|Staging, read by the game's server browser, are gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): 0 slots are available; ts3 (Group limit): 3 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166655 (Build): Build 166655 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can RS|2x|Staging be found among the Rust Statistics lists and filters?

The Rust Statistics lists that RS|2x|Staging fits are: Rust servers with a 2x gather rate, Modded Rust servers and Rust servers with a group limit of three. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Gather rate: 2x.

Rules, settings, map

A.11Which settings and rules are in force on RS|2x|Staging?

The rate for gathering on RS|2x|Staging is 2x, according to its name. A maximum of 3 players per group applies, as trio. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Carbon plugins are running. The server has VAC on, Valve's anti-cheat.

A.12What is the map for RS|2x|Staging?

Generated by the game from seed 471471404, the procedural map on RS|2x|Staging measures 3,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps. Under map name, it gives RS-Maps.

Connection

A.13What steps are required to join RS|2x|Staging?

Enter client.connect 94.130.131.25:28012 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2634,gmvanilla,cs166655,ts3,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp0Max players. 0 slots are available.
ts3Group limit. 3 is the maximum team size.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166655Build. Build 166655 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Group limit three servers. ruststatistics.org/top-trio-rust-servers.
  3. [3]Rust Statistics. Double gather rust servers. ruststatistics.org/top-2x-rust-servers.
  4. [4]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  5. [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.