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IonutShiro Test Server

Rust Statistics

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Online · checked 7m ago · 94.130.133.96:28025

Abstract

We describe the public Rust server IonutShiro Test Server, reached at 94.130.133.96:28025 and hosted in EU. At the last check it held 1 of an unpublished number of places, against a seven-day mean of 0 and a peak of 11. It ranks #6,775 of all servers, the top 30%, and #1961 in EU. It makes a new world every few hours (13 this week), so it keeps no wipe schedule.

Keywordsmonthly wipes vanilla modded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/?no limit published
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#6,775top 30%; #1961 in EU
Wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75113:0020:0004:0011:0020:0003:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040013:0020:0004:0011:0020:0003:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep.

4Rank

The server stands in the top 30% of all ranked servers, the top 67% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 16:0312h ago – – – 0
Wed 28 Oct, 06:1022h ago – – – 1
Wed 28 Oct, 05:4522h ago – – – 0
Tue 27 Oct, 13:031d ago – – – 0
Sun 25 Oct, 17:303d ago – – – 1
Sun 25 Oct, 15:593d ago – – – 0
Sun 25 Oct, 12:093d ago – – – 0
Sat 24 Oct, 15:234d ago – – – 0
Sat 24 Oct, 14:344d ago – – – 0
Sat 24 Oct, 14:194d ago – – – 0

6Map and settings

Map of IonutShiro Test Server
Figure 4: The map: Custom Map, size 1250, seed 1337.
Table 3: The server's published settings.
Address94.130.133.96:28025
RegionEU
Max players–
Group limit8, the default
Wipe schedulemonthly
Last wiperesets constantly
Hostname–
First seen13 Sep 2026
MapCustom Map
Size1250
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are european rust servers [2], modded Rust population table [3] and predicted wipe schedule [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average6/300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average0/300
-2stoned | Solo/Duo/Trios | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 29 on average4/150
-2stoned | Monthly | Solo/Duos | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 8 on average8/150
Cozy Rust PvEEU · groups of 8+ · monthly · 1 on average0/70
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 120 on average22/300

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of IonutShiro Test Server smooth?

Its average server fps over the last 48 hours was 232, with a minimum of 176. Buildings, deployables and all other world objects counted together reached a maximum of 65,448 entities. Memory use peaked at 2,246 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does IonutShiro Test Server have?

The EU tag places IonutShiro Test Server in Europe, as it lists itself. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 94.130.133.96:28025 is its address.

A.3How reliable is IonutShiro Test Server, and is it currently online?

IonutShiro Test Server is online at this time. Based on the uptime it reports, the last restart occurred about 10 hours ago. Its uptime over the last full days (7 days) was 74%, with 125 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on IonutShiro Test Server?

Rust network protocol 2635 and build 168909 is the version that IonutShiro Test Server runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does IonutShiro Test Server wipe?

A new world is created every few hours by IonutShiro Test Server. Since none of these resets qualifies as a wipe, no wipe schedule exists.

Player count

A.6What is the rank of IonutShiro Test Server among Rust servers?

On player hours over seven days IonutShiro Test Server is #6,775, within the top 30% of all ranked servers; within Europe it is #1,961.

A.7At what level does IonutShiro Test Server operate in terms of players?

At this moment, the player count on IonutShiro Test Server stands at 1. Over the last week the count averages 0 players and reaches 1 at its height. The busiest hour of the last 48 is 06:00 UTC, averaging 1 players.

Tags, lists

A.8How should the tags on IonutShiro Test Server be interpreted?

Tags from IonutShiro Test Server, read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; EU (Europe): In the server browser it is filed under Europe. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can IonutShiro Test Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include IonutShiro Test Server: European Rust servers and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Rules, settings, map

A.10Under what rules and settings does IonutShiro Test Server operate?

Its name carries no gather rate for IonutShiro Test Server. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on IonutShiro Test Server?

Size 1,250 and seed 1337 define the procedural, game-generated map on IonutShiro Test Server. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.

Connection

A.12What steps are required to join IonutShiro Test Server?

Enter client.connect 94.130.133.96:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://discord.com/invite/WQ2ztS5jM8.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp0Max players. The slot count is 0.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Region
EUEurope. In the server browser it is filed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. European rust servers. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.