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Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 4d ago · 94.228.171.183:28015

Abstract

We describe the public Rust server Test, reached at 94.228.171.183:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #11,487 of all servers, the top 52%. It last wiped 7d ago on a published weekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordstrio weekly wipes vanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#11,487top 52%
Last wipe7d agoweekly schedule
Next wipe37d 3hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 52% of all ranked servers, and #470 of the trio servers (top 75%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 3hforce wipefw
Thu 12 Nov, 12:3813d 21hits own schedule
Thu 19 Nov, 12:3820d 21hits own schedule
Thu 26 Nov, 12:3827d 21hits own schedule
Thu 3 Dec, 19:0035d 3hforce wipefw
Thu 10 Dec, 12:3841d 21hits own schedule
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 12:387d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 5: The server's published settings.
Address94.228.171.183:28015
Region–
Max players1
Group limittrio
Wipe scheduleweekly
Last wipe22 Oct 2026, 12:38 UTC
Hostname–
First seen14 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers for teams of three [2], modded Rust population table [3] and servers wiping soon [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
RustSpain.com | EU Trio MondaysEU · trio · weekly · 65 on average84/200
QS『可乐』10.28/5倍/养老/三人/萌新礼包EA · trio · weekly · 22 on average0/100
GORILA.RU Random Item Jump (Random Item)trio · weekly · 19 on average43/200
TRAVELER TRIO [MAX 3] Wipe 28.10EU · trio · weekly · 9 on average33/100
Bushwookies | Zombies | TrioMax | Raidables | SkillTree | NoBptrio · weekly · 3 on average3/420
[GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10EU · trio · weekly · 3 on average9/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Test based?

A region is not published by Test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 94.228.171.183:28015.

A.2What is the reliability of Test, and is it online?

Test is currently offline, with the last sighting 4 days 4 hours ago. Of the 168 hours in the last 7 full days, 4 were served, an availability of 2%. The first record of it by Rust Statistics dates to 14 October 2026.

A.3What is the Rust version for Test?

Rust network protocol 2635 and build 168909 is the version that Test runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does Test wipe?

The prediction follows the tag, as Test's recorded wipes are too few to confirm its schedule. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 7 days 2 hours have passed since the current world was generated. A weekly wipe schedule is published in the server's tags.

A.5What characterises wipe day on Test?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6What is the rank of Test among Rust servers?

Ranked by player hours across seven days, Test holds #11,487, in the top 52% of all ranked servers. Within the trio group, its position is #470.

A.7What is the population level of Test?

The last recorded sighting of Test was 4 days 4 hours ago; it is offline now. The peak over seven days is 1, against an average of 1.

Tags and filters

A.8What is the meaning of the tags on Test?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts3 (Group limit): 3 is the maximum team size; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^w (Weekly): A weekly wipe cycle applies; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Test publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Test be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Test: Modded Rust servers and Rust servers with a group limit of three. You will find it on the server list filtered by: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10Under what rules and settings does Test operate?

No gather rate appears in the name of Test. The group limit is 3 players, under trio. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. By its own label, vanilla, nothing is changed from Facepunch's release: rates, kits and rules are as shipped. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on Test?

On Test the terrain is procedural, built by the game itself.

Connection

A.12What steps are required to join Test?

Enter client.connect 94.228.171.183:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts3,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp1Max players. The slot count is 1.
ts3Group limit. 3 is the maximum team size.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Wipe schedule
^wWeekly. A weekly wipe cycle applies.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust servers for teams of three. ruststatistics.org/top-trio-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.