Rust Devblog Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 15d ago · 94.229.16.35:28015
Abstract
We describe the public Rust server Rust Devblog Server, reached at 94.229.16.35:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,443 of all servers, the top 71%. It last wiped 15d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 12 Oct, 22:1415d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 94.229.16.35:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 22:14 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 155 on average | 168/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 125/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average | 178/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 139/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 15/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 53/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does Rust Devblog Server have?
A region is not published by Rust Devblog Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 94.229.16.35:28015 is its address.
A.2What is the online status and reliability of Rust Devblog Server?
Rust Devblog Server is currently offline, with the last sighting 15 days 12 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 12 October 2026 by Rust Statistics.
A.3What is the Rust version for Rust Devblog Server?
Rust network protocol 2362 is the version that Rust Devblog Server runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.4On what cycle does Rust Devblog Server wipe?
Too few wipes by Rust Devblog Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 15 days 13 hours ago.
A.5What characterises wipe day on Rust Devblog Server?
Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.6How does Rust Devblog Server compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Rust Devblog Server at #15,443, within the top 71% of ranked servers.
A.7How would you characterise the player activity on Rust Devblog Server?
At this moment Rust Devblog Server is offline, having last been seen 15 days 12 hours ago.
Tags, lists
A.8How should the tags on Rust Devblog Server be interpreted?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; v2362 (Protocol): Your game must run protocol 2362 to connect; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags, which Rust Devblog Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Rust Devblog Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Rust Devblog Server fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Settings and map
A.10Which settings and rules are in force on Rust Devblog Server?
The name of Rust Devblog Server states no gather rate. The group limit is not published. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. VAC is not in use; Valve's anti-cheat is off.
A.11On which map does Rust Devblog Server take place?
The game generates the map on Rust Devblog Server; that format is procedural.
How to join
A.12How do you connect to Rust Devblog Server?
Press F1 inside Rust to open the console and enter client.connect 94.229.16.35:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. It offers 50 slots. |
v2362 | Protocol. Your game must run protocol 2362 to connect. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. The plugin framework is Carbon. |
| Other | |
hil2cpp | Custom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags. |
stok | Custom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.