Rust Devblog Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 7d ago · 94.229.17.158:28015
Abstract
We describe the public Rust server Rust Devblog Server, reached at 94.229.17.158:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,323 of all servers, the top 69%. It last wiped 31d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 94.229.17.158:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 28 Sep 2026, 00:32 UTC |
| Hostname | – |
| First seen | 21 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 163/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 133/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 186/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 68/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 12/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 18/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Rust Devblog Server based?
No region is published by Rust Devblog Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 94.229.17.158:28015.
A.2What is the online status and reliability of Rust Devblog Server?
At the present moment, Rust Devblog Server is offline; it was last seen 7 days 15 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 21 October 2026 by Rust Statistics.
A.3What version of Rust is run on Rust Devblog Server?
The version of Rust on Rust Devblog Server is network protocol 2362, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4What schedule does Rust Devblog Server follow for wipes?
Too few wipes by Rust Devblog Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 31 days 11 hours.
Player count
A.5What position does Rust Devblog Server occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Rust Devblog Server at #15,323, within the top 69% of ranked servers.
A.6What is the population level of Rust Devblog Server?
The last recorded sighting of Rust Devblog Server was 7 days 15 hours ago; it is offline now.
Tags, lists
A.7What do the tags associated with Rust Devblog Server signify?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; v2362 (Protocol): The game protocol is 2362; your client must match it to join; ptrak (Networking): Networking runs on RakNet, the game's standard layer; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags, which Rust Devblog Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can Rust Devblog Server be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Rust Devblog Server fits. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Rules, settings, map
A.9What are the settings and rules that govern Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. No group limit is published. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. VAC is not in use; Valve's anti-cheat is off.
A.10What map is in use on Rust Devblog Server?
On Rust Devblog Server the terrain is procedural, built by the game itself.
How to join
A.11How do you connect to Rust Devblog Server?
Enter client.connect 94.229.17.158:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp10 | Max players. 10 slots are available. |
v2362 | Protocol. The game protocol is 2362; your client must match it to join. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. The plugin framework is Carbon. |
| Other | |
hil2cpp | Custom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags. |
stok | Custom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.