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Rust Devblog Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 4d ago · 94.229.18.22:28015

Abstract

We describe the public Rust server Rust Devblog Server, reached at 94.229.18.22:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,348 of all servers, the top 69%. It last wiped 30d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,348top 69%
Last wipe30d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address94.229.18.22:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe28 Sep 2026, 00:32 UTC
Hostname–
First seen24 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average116/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average134/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average105/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average35/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average30/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Rust Devblog Server?

No region is published by Rust Devblog Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 94.229.18.22:28015.

A.2What is the online status and reliability of Rust Devblog Server?

Right now, Rust Devblog Server is offline, and the last time it was seen was 4 days 10 hours ago. Its uptime over the last full days (3 days) was 0%, with 0 of 72 hours online. The first record of it by Rust Statistics dates to 24 October 2026.

A.3What is the Rust version for Rust Devblog Server?

Rust network protocol 2362 is the version that Rust Devblog Server runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does Rust Devblog Server wipe?

Too few wipes by Rust Devblog Server have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 30 days 20 hours.

Player count

A.5What position does Rust Devblog Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Rust Devblog Server holds #15,348, in the top 69% of all ranked servers.

A.6How would you characterise the player activity on Rust Devblog Server?

Rust Devblog Server is not online now; 4 days 10 hours have passed since it was last seen. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.7What is the meaning of the tags on Rust Devblog Server?

Tags from Rust Devblog Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2362 (Protocol): The game protocol is 2362; your client must match it to join; ptrak (Networking): Networking runs on RakNet, the game's standard layer; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins; hil2cpp (Custom tag): A non-standard tag, applied by the owner or a plugin; stok (Custom tag): A non-standard tag, applied by the owner or a plugin. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Rust Devblog Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Rust Devblog Server fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Rules, settings, map

A.9Which settings and rules are in force on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. The group limit is not published. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Carbon plugins are running. The server has VAC off, Valve's anti-cheat.

A.10What is the map for Rust Devblog Server?

On Rust Devblog Server the terrain is procedural, built by the game itself.

How to join

A.11What is the process for joining Rust Devblog Server?

Enter client.connect 94.229.18.22:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. The slot count is 10.
v2362Protocol. The game protocol is 2362; your client must match it to join.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. This server uses Carbon for its plugins.
Other
hil2cppCustom tag. A non-standard tag, applied by the owner or a plugin.
stokCustom tag. A non-standard tag, applied by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.