Rust Devblog Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 16d ago · 94.229.18.9:28015
Abstract
We describe the public Rust server Rust Devblog Server, reached at 94.229.18.9:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,668 of all servers, the top 71%. It last wiped 16d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 94.229.18.9:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 22:45 UTC |
| Hostname | – |
| First seen | 11 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 157 on average | 205/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average | 121/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average | 126/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 19/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of Rust Devblog Server?
A region is not published by Rust Devblog Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 94.229.18.9:28015 is its address.
A.2What is the reliability of Rust Devblog Server, and is it online?
At the present moment, Rust Devblog Server is offline; it was last seen 16 days 20 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 11 October 2026.
A.3What version of Rust is run on Rust Devblog Server?
The version of Rust on Rust Devblog Server is network protocol 2362, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4What schedule does Rust Devblog Server follow for wipes?
There are not yet enough recorded wipes for Rust Devblog Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 16 days 20 hours have passed since the current world was generated.
Player count
A.5What position does Rust Devblog Server occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Rust Devblog Server at #15,668, within the top 71% of ranked servers.
A.6At what level does Rust Devblog Server operate in terms of players?
Rust Devblog Server is not online now; 16 days 20 hours have passed since it was last seen.
Tags, lists
A.7How should the tags on Rust Devblog Server be interpreted?
Tags from Rust Devblog Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): The slot count is 50; v2362 (Protocol): The game protocol is 2362; your client must match it to join; ptrak (Networking): The network layer is RakNet, standard for the game; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins; hil2cpp (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin; stok (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can Rust Devblog Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Rust Devblog Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Settings and map
A.9Which settings and rules are in force on Rust Devblog Server?
Its name carries no gather rate for Rust Devblog Server. The group limit is not published. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. VAC is not in use; Valve's anti-cheat is off.
A.10What is the map for Rust Devblog Server?
A procedural map, generated by the game, is what Rust Devblog Server runs.
Connection
A.11How do you connect to Rust Devblog Server?
Press F1 inside Rust to open the console and enter client.connect 94.229.18.9:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. The slot count is 50. |
v2362 | Protocol. The game protocol is 2362; your client must match it to join. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. This server uses Carbon for its plugins. |
| Other | |
hil2cpp | Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin. |
stok | Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.