Rust Devblog Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 16d ago · 94.229.24.69:28015
Abstract
We describe the public Rust server Rust Devblog Server, reached at 94.229.24.69:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,602 of all servers, the top 71%. It last wiped 30d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 94.229.24.69:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 28 Sep 2026, 00:32 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 157 on average | 205/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 121/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average | 126/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 19/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Rust Devblog Server based?
A region is not published by Rust Devblog Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 94.229.24.69:28015.
A.2What is the reliability of Rust Devblog Server, and is it online?
At the present moment, Rust Devblog Server is offline; it was last seen 16 days 14 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 12 October 2026 by Rust Statistics.
A.3What is the Rust version for Rust Devblog Server?
Rust Devblog Server is running Rust network protocol 2362 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does Rust Devblog Server follow for wipes?
There are not yet enough recorded wipes for Rust Devblog Server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 30 days 18 hours ago.
Population
A.5How does Rust Devblog Server compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Rust Devblog Server holds #15,602, in the top 71% of all ranked servers.
A.6How would you characterise the player activity on Rust Devblog Server?
The last recorded sighting of Rust Devblog Server was 16 days 14 hours ago; it is offline now.
Tags, lists
A.7How should the tags on Rust Devblog Server be interpreted?
Tags from Rust Devblog Server, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your game must run protocol 2362 to connect; ptrak (Networking): The network layer is RakNet, standard for the game; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can Rust Devblog Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Rust Devblog Server fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Rules, settings, map
A.9Which settings and rules are in force on Rust Devblog Server?
Its name carries no gather rate for Rust Devblog Server. A group limit is absent from what the server publishes. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Carbon plugins are running. The server has VAC off, Valve's anti-cheat.
A.10On which map does Rust Devblog Server take place?
A procedural map, generated by the game, is what Rust Devblog Server runs.
How to join
A.11What is the process for joining Rust Devblog Server?
Press F1 inside Rust to open the console and enter client.connect 94.229.24.69:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. 10 slots are available. |
v2362 | Protocol. Your game must run protocol 2362 to connect. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. Plugins run through Carbon. |
| Other | |
hil2cpp | Custom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags. |
stok | Custom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.