Rust Devblog 299 [No-Steam / Oxide]
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 2d ago · 94.249.148.16:28015
Abstract
We describe the public Rust server Rust Devblog 299 [No-Steam / Oxide], reached at 94.249.148.16:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #14,960 of all servers, the top 67%. It last wiped 2d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 94.249.148.16:28015 |
|---|---|
| Region | – · eu2 |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 10:46 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 69/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 134/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 96/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 32/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 5/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 7/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does Rust Devblog 299 [No-Steam / Oxide] have?
Its region code is eu2, but Rust Devblog 299 [No-Steam / Oxide] publishes no region. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 94.249.148.16:28015 is its address.
A.2What is the online status and reliability of Rust Devblog 299 [No-Steam / Oxide]?
Right now, Rust Devblog 299 [No-Steam / Oxide] is offline, and the last time it was seen was 2 days 7 hours ago. The server was up 2% of the time over the last 2 full days, 1 of 48 hours. Its first appearance in Rust Statistics's records is 26 October 2026.
A.3What version of Rust is run on Rust Devblog 299 [No-Steam / Oxide]?
Rust network protocol 2594 and build 128111 is the version that Rust Devblog 299 [No-Steam / Oxide] runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does Rust Devblog 299 [No-Steam / Oxide] follow for wipes?
There are not yet enough recorded wipes for Rust Devblog 299 [No-Steam / Oxide] to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 2 days 20 hours.
Player count
A.5How does Rust Devblog 299 [No-Steam / Oxide] compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Rust Devblog 299 [No-Steam / Oxide] at #14,960, within the top 67% of ranked servers.
A.6What is the population level of Rust Devblog 299 [No-Steam / Oxide]?
Rust Devblog 299 [No-Steam / Oxide] is not online now; 2 days 7 hours have passed since it was last seen. Over the last week the count averages 0 players and reaches 1 at its height.
Tags and filters
A.7How should the tags on Rust Devblog 299 [No-Steam / Oxide] be interpreted?
gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2594 (Protocol): Joining requires the same game version: protocol 2594; cs128111 (Build): Build 128111 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $reu2 (Region code): The code eu2 identifies the server's region; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Rust Devblog 299 [No-Steam / Oxide] publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Rust Devblog 299 [No-Steam / Oxide] be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Rust Devblog 299 [No-Steam / Oxide] fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules, settings, map
A.9Under what rules and settings does Rust Devblog 299 [No-Steam / Oxide] operate?
No gather rate appears in the name of Rust Devblog 299 [No-Steam / Oxide]. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC is inactive: the anti-cheat from Valve is off.
A.10On which map does Rust Devblog 299 [No-Steam / Oxide] take place?
A procedural map, generated by the game, is what Rust Devblog 299 [No-Steam / Oxide] runs.
Connection
A.11How do you connect to Rust Devblog 299 [No-Steam / Oxide]?
Press F1 inside Rust to open the console and enter client.connect 94.249.148.16:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$reu2,v2594,gmrust,cs128111,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. It offers 50 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2594 | Protocol. Joining requires the same game version: protocol 2594. |
cs128111 | Build. Build 128111 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$reu2 | Region code. The code eu2 identifies the server's region. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.