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Rust Devblog 299 [No-Steam / Oxide]

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 2d ago · 94.249.148.16:28015

Abstract

We describe the public Rust server Rust Devblog 299 [No-Steam / Oxide], reached at 94.249.148.16:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #14,960 of all servers, the top 67%. It last wiped 2d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#14,960top 67%
Last wipe2d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address94.249.148.16:28015
Region– · eu2
Max players50
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 10:46 UTC
Hostname–
First seen26 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average69/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average96/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average32/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Rust Devblog 299 [No-Steam / Oxide] have?

Its region code is eu2, but Rust Devblog 299 [No-Steam / Oxide] publishes no region. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 94.249.148.16:28015 is its address.

A.2What is the online status and reliability of Rust Devblog 299 [No-Steam / Oxide]?

Right now, Rust Devblog 299 [No-Steam / Oxide] is offline, and the last time it was seen was 2 days 7 hours ago. The server was up 2% of the time over the last 2 full days, 1 of 48 hours. Its first appearance in Rust Statistics's records is 26 October 2026.

A.3What version of Rust is run on Rust Devblog 299 [No-Steam / Oxide]?

Rust network protocol 2594 and build 128111 is the version that Rust Devblog 299 [No-Steam / Oxide] runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does Rust Devblog 299 [No-Steam / Oxide] follow for wipes?

There are not yet enough recorded wipes for Rust Devblog 299 [No-Steam / Oxide] to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 2 days 20 hours.

Player count

A.5How does Rust Devblog 299 [No-Steam / Oxide] compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Rust Devblog 299 [No-Steam / Oxide] at #14,960, within the top 67% of ranked servers.

A.6What is the population level of Rust Devblog 299 [No-Steam / Oxide]?

Rust Devblog 299 [No-Steam / Oxide] is not online now; 2 days 7 hours have passed since it was last seen. Over the last week the count averages 0 players and reaches 1 at its height.

Tags and filters

A.7How should the tags on Rust Devblog 299 [No-Steam / Oxide] be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2594 (Protocol): Joining requires the same game version: protocol 2594; cs128111 (Build): Build 128111 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $reu2 (Region code): The code eu2 identifies the server's region; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Rust Devblog 299 [No-Steam / Oxide] publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Rust Devblog 299 [No-Steam / Oxide] be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Rust Devblog 299 [No-Steam / Oxide] fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.9Under what rules and settings does Rust Devblog 299 [No-Steam / Oxide] operate?

No gather rate appears in the name of Rust Devblog 299 [No-Steam / Oxide]. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC is inactive: the anti-cheat from Valve is off.

A.10On which map does Rust Devblog 299 [No-Steam / Oxide] take place?

A procedural map, generated by the game, is what Rust Devblog 299 [No-Steam / Oxide] runs.

Connection

A.11How do you connect to Rust Devblog 299 [No-Steam / Oxide]?

Press F1 inside Rust to open the console and enter client.connect 94.249.148.16:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$reu2,v2594,gmrust,cs128111,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. It offers 50 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2594Protocol. Joining requires the same game version: protocol 2594.
cs128111Build. Build 128111 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$reu2Region code. The code eu2 identifies the server's region.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.