Rust StatisticsWorking papers on every public Rust server · 55,760 players now

Rust Devblog Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 5d ago · 94.249.198.156:28015

Abstract

We describe the public Rust server Rust Devblog Server, reached at 94.249.198.156:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #12,032 of all servers, the top 54%. It last wiped 32d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#12,032top 54%
Last wipe32d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 54% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address94.249.198.156:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe28 Sep 2026, 00:32 UTC
Hostname–
First seen16 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average17/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average31/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average9/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average40/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average160/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Rust Devblog Server have?

No region is published by Rust Devblog Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 94.249.198.156:28015.

A.2How reliable is Rust Devblog Server, and is it currently online?

At the present moment, Rust Devblog Server is offline; it was last seen 5 days 15 hours ago. The server was up 4% of the time over the last 7 full days, 7 of 168 hours. Its first appearance in Rust Statistics's records is 16 October 2026.

A.3What is the Rust version for Rust Devblog Server?

Rust network protocol 2362 is the version that Rust Devblog Server runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on Rust Devblog Server?

Too few wipes by Rust Devblog Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 32 days have passed since the current world was generated.

Player count

A.5How does Rust Devblog Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Rust Devblog Server at #12,032, within the top 54% of ranked servers.

A.6What is the population level of Rust Devblog Server?

Rust Devblog Server is not online now; 5 days 15 hours have passed since it was last seen. Over the last week the count averages 0 players and reaches 1 at its height.

Tags, lists

A.7What do the tags associated with Rust Devblog Server signify?

gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2362 (Protocol): The game protocol is 2362; your client must match it to join; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin; stok (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin: these are the tags Rust Devblog Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Rust Devblog Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Rust Devblog Server fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Rules, settings, map

A.9Which settings and rules are in force on Rust Devblog Server?

The name of Rust Devblog Server states no gather rate. No group limit is published. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. VAC is inactive: the anti-cheat from Valve is off.

A.10On which map does Rust Devblog Server take place?

The game generates the map on Rust Devblog Server; that format is procedural.

Connection

A.11What steps are required to join Rust Devblog Server?

Press F1 inside Rust to open the console and enter client.connect 94.249.198.156:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. The slot count is 10.
v2362Protocol. The game protocol is 2362; your client must match it to join.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.
Other
hil2cppCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.
stokCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.