PVE-LiveRust (test)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 95.143.190.23:35003
Abstract
We describe the public Rust server PVE-LiveRust (test), reached at 95.143.190.23:35003. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 31. It ranks #5,103 of all servers, the top 23%. It last wiped 7h ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsbiweekly wipes modded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 23% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 9.1 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 3 | players, last three wipes |
| Crowd held | 0% | else halves by day 5.5 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 18h | force wipefw |
| Wed 11 Nov, 17:02 | 13d 16h | its own schedule |
| Wed 25 Nov, 17:02 | 27d 16h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 18h | force wipefw |
| Wed 9 Dec, 17:02 | 41d 16h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 28 Oct, 17:027h ago | – | – | running | 1 |
| Mon 19 Oct, 15:299d ago | 5 | – | – | 1 |
| Sat 3 Oct, 12:1125d ago | 2 | halved by day 8 | 16.1 d | 0 |
| Fri 2 Oct, 15:1626d ago | 2 | – | 0.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 95.143.190.23:35003 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 30 max |
| Wipe schedule | biweekly |
| Last wipe | 28 Oct 2026, 17:02 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 457348898 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], rust pve servers [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average | 310/2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 239 on average | 158/2000 |
| Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average | 151/200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average | 8/200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average | 18/100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 49 on average | 53/250 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of PVE-LiveRust (test) smooth?
Over the past 48 hours, it ran at an average of 157 server fps, with a low of 117. Its entity count reached a maximum of 73,776, including buildings, deployables and all other world objects. The peak memory usage was 2,648 MB. When fps is low and entity count climbs, players feel lag.
A.2What location does PVE-LiveRust (test) have?
There is no region published for PVE-LiveRust (test). The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 95.143.190.23:35003 is its address.
A.3How reliable is PVE-LiveRust (test), and is it currently online?
PVE-LiveRust (test) is currently online. Based on the uptime it reports, the last restart occurred about 6 hours ago. The server was up 86% of the time over the last 7 full days, 144 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for PVE-LiveRust (test)?
The version of Rust on PVE-LiveRust (test) is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5What schedule does PVE-LiveRust (test) follow for wipes?
Because too few wipes of PVE-LiveRust (test) are recorded to confirm the schedule, the tag governs the prediction. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 7 hours have passed since the current world was generated. The server's tags give a wipe schedule of every two weeks.
A.6What characterises wipe day on PVE-LiveRust (test)?
Across its recent wipes, the average peak population was 3 players. The peak on the latest wipe came 26 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 5.5.
Player count
A.7How does PVE-LiveRust (test) compare with other Rust servers in the rankings?
Ranked by player hours across seven days, PVE-LiveRust (test) holds #5,103, in the top 23% of all ranked servers.
A.8At what level does PVE-LiveRust (test) operate in terms of players?
The current population of PVE-LiveRust (test) is 0, drawn from 100 slots. Over the last week the count averages 0 players and reaches 3 at its height. Averaging 2 players, 19:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9What is the meaning of the tags on PVE-LiveRust (test)?
Tags from PVE-LiveRust (test), read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): It offers 100 slots; ts30 (Group limit): Teams are capped at 30; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^b (Biweekly): Wipes take place once a fortnight; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can PVE-LiveRust (test) be found among the Rust Statistics lists and filters?
The Rust Statistics lists that PVE-LiveRust (test) fits are: Modded Rust servers and Rust PvE servers: live list. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Settings and map
A.11What are the settings and rules that govern PVE-LiveRust (test)?
Its name carries no gather rate for PVE-LiveRust (test). The team limit is 30 players. The mode is pve, which means fighting other players is excluded. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.12On which map does PVE-LiveRust (test) take place?
The game generates PVE-LiveRust (test)'s procedural map at size 3,500, from seed 457348898. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13What steps are required to join PVE-LiveRust (test)?
Press F1 inside Rust to open the console and enter client.connect 95.143.190.23:35003. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts30,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp100 | Max players. It offers 100 slots. |
ts30 | Group limit. Teams are capped at 30. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^b | Biweekly. Wipes take place once a fortnight. |
| Gameplay | |
^p | PvE. Player fighting is off; danger comes from the world. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.