Rust StatisticsWorking papers on every public Rust server · 49,486 players now

Pyro's Build Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 6h ago · 95.165.72.232:28015

Abstract

We describe the public Rust server Pyro's Build Server, reached at 95.165.72.232:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #6,673 of all servers, the top 30%. It last wiped 11d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#6,673top 30%
Last wipe11d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75115:0017:0019:0007:0016:0018:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 30% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.8 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held100%of its cycles kept half the crowd
Fri 16 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 16 Oct, 13:3411d ago 2 – running 0
Fri 16 Oct, 07:1411d ago 2 – 0.3 d 1
Thu 15 Oct, 19:1412d ago 2 – 0.5 d 1
Fri 9 Oct, 13:1418d ago 1 held half 6.3 d 1
Thu 8 Oct, 10:1719d ago 3 – 1.1 d 1
Sat 3 Oct, 12:1224d ago 1 held half 4.9 d 1
Thu 1 Oct, 15:2826d ago 2 – 1.9 d 1
Thu 1 Oct, 05:2026d ago 3 – 0.4 d 1
Wed 30 Sep, 19:0827d ago 3 – 0.4 d 1
Tue 29 Sep, 09:0428d ago 1 – 1.4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address95.165.72.232:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 11:08 UTC
Hostname–
First seen25 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2], rust servers with free resources [3] and servers wiping soon [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average100/999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average158/999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average46/150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average23/100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average6/100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 22 on average27/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Pyro's Build Server based?

There is no region published for Pyro's Build Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 95.165.72.232:28015.

A.2What is the online status and reliability of Pyro's Build Server?

Right now, Pyro's Build Server is offline, and the last time it was seen was 6 hours ago. The server was up 18% of the time over the last 7 full days, 31 of 168 hours. The first record of it by Rust Statistics dates to 25 September 2026.

A.3What is the Rust version for Pyro's Build Server?

Rust network protocol 2635 and build 168909 is the version that Pyro's Build Server runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does Pyro's Build Server wipe?

With irregular wipe times, Pyro's Build Server offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 11 days 13 hours ago.

A.5What happens on Pyro's Build Server when wipe day arrives?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 1 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

Population

A.6What position does Pyro's Build Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Pyro's Build Server holds #6,673, in the top 30% of all ranked servers.

A.7How would you characterise the player activity on Pyro's Build Server?

At this moment Pyro's Build Server is offline, having last been seen 6 hours ago. The peak over seven days is 1, against an average of 1. The busiest hour of the last 48 is 15:00 UTC, averaging 1 players.

Tags and filters

A.8What is the meaning of the tags on Pyro's Build Server?

Tags from Pyro's Build Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Pyro's Build Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Pyro's Build Server fits are: Modded Rust servers and Build and creative servers in Rust. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10What are the settings and rules that govern Pyro's Build Server?

Its name carries no gather rate for Pyro's Build Server. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.11On which map does Pyro's Build Server take place?

A procedural map, generated by the game, is what Pyro's Build Server runs.

How to join

A.12What is the process for joining Pyro's Build Server?

Enter client.connect 95.165.72.232:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. The slot count is 10.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust servers with free resources. ruststatistics.org/top-rust-build-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.