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GAMEPLAY-AUDIT-ISOLATED

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3d ago · 95.182.82.154:28715

Abstract

We describe the public Rust server GAMEPLAY-AUDIT-ISOLATED, reached at 95.182.82.154:28715. It is offline at the last check, against a seven-day mean of 01. It ranks #15,432 of all servers, the top 69%. It last wiped 3d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,432top 69%
Last wipe3d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.8 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak0players, last three wipes
Sun 25 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 06:493d ago 0 – running 0
Mon 19 Oct, 11:059d ago 0 – 5.8 d 0
Sat 17 Oct, 14:0610d ago 0 – 1.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address95.182.82.154:28715
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 06:49 UTC
Hostname–
First seen17 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average187/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average133/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average152/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average136/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average14/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average44/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does GAMEPLAY-AUDIT-ISOLATED have?

No region is published by GAMEPLAY-AUDIT-ISOLATED. Rust Statistics does not look up the machine's location; it shows where the server says it is. 95.182.82.154:28715 is its address.

A.2How reliable is GAMEPLAY-AUDIT-ISOLATED, and is it currently online?

GAMEPLAY-AUDIT-ISOLATED is currently offline, with the last sighting 3 days 6 hours ago. The server was up 1% of the time over the last 7 full days, 1 of 168 hours. Its first appearance in Rust Statistics's records is 17 October 2026.

A.3What is the Rust version for GAMEPLAY-AUDIT-ISOLATED?

GAMEPLAY-AUDIT-ISOLATED is running Rust network protocol 2634 and build 167781 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does GAMEPLAY-AUDIT-ISOLATED follow for wipes?

No next wipe can be predicted for GAMEPLAY-AUDIT-ISOLATED since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 3 days 6 hours have passed since the current world was generated.

A.5How would you describe wipe day on GAMEPLAY-AUDIT-ISOLATED?

Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.6How does GAMEPLAY-AUDIT-ISOLATED compare with other Rust servers in the rankings?

Ranked by player hours across seven days, GAMEPLAY-AUDIT-ISOLATED holds #15,432, in the top 69% of all ranked servers.

A.7How would you characterise the player activity on GAMEPLAY-AUDIT-ISOLATED?

At this moment GAMEPLAY-AUDIT-ISOLATED is offline, having last been seen 3 days 6 hours ago. The seven-day average for this server is 0 players.

Tags and filters

A.8What do the tags associated with GAMEPLAY-AUDIT-ISOLATED signify?

Tags from GAMEPLAY-AUDIT-ISOLATED, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can GAMEPLAY-AUDIT-ISOLATED be found among the Rust Statistics lists and filters?

These Rust Statistics lists include GAMEPLAY-AUDIT-ISOLATED: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.10Under what rules and settings does GAMEPLAY-AUDIT-ISOLATED operate?

Its name carries no gather rate for GAMEPLAY-AUDIT-ISOLATED. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Carbon plugins are running. The server has VAC off, Valve's anti-cheat.

A.11What map is in use on GAMEPLAY-AUDIT-ISOLATED?

The game generates the map on GAMEPLAY-AUDIT-ISOLATED; that format is procedural.

Connection

A.12How do you connect to GAMEPLAY-AUDIT-ISOLATED?

Press F1 inside Rust to open the console and enter client.connect 95.182.82.154:28715. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp0Max players. 0 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.