Rust Devblog 297 | Private
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 2d ago · 95.189.244.110:28015
Abstract
We describe the public Rust server Rust Devblog 297 | Private, reached at 95.189.244.110:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,995 of all servers, the top 70%. It last wiped 2d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 1 Nov, 18:502d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 95.189.244.110:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 1 Nov 2026, 18:50 UTC |
| Hostname | – |
| First seen | 1 Nov 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| My Carbon Test Servergroups of 8+ · 374 on average | 0/50 |
| ShockRust | Blue | NoLimitno group limit · 156 on average | 205/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 04.11EU · groups of 8+ · weekly · 127 on average | 133/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11EU · groups of 16+ · weekly · 122 on average | 190/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 3.11EU · groups of 16+ · monthly · 117 on average | 429/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 1.11EU · groups of 16+ · monthly · 116 on average | 114/700 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Rust Devblog 297 | Private based?
No region is published by Rust Devblog 297 | Private. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 95.189.244.110:28015.
A.2What is the online status and reliability of Rust Devblog 297 | Private?
Right now, Rust Devblog 297 | Private is offline, and the last time it was seen was 2 days 20 hours ago. Of the 48 hours in the last 2 full days, 0 were served, an availability of 0%. It was first observed on 1 November 2026 by Rust Statistics.
A.3What version of Rust is run on Rust Devblog 297 | Private?
The version of Rust on Rust Devblog 297 | Private is network protocol 2592 and build 124991, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4When are wipes carried out on Rust Devblog 297 | Private?
There are not yet enough recorded wipes for Rust Devblog 297 | Private to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 2 days 21 hours have passed since the current world was generated.
A.5What characterises wipe day on Rust Devblog 297 | Private?
Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 1 hours after it began.
Player count
A.6How does Rust Devblog 297 | Private compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Rust Devblog 297 | Private holds #15,995, in the top 70% of all ranked servers.
A.7At what level does Rust Devblog 297 | Private operate in terms of players?
Rust Devblog 297 | Private is not online now; 2 days 20 hours have passed since it was last seen. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.8What do the tags associated with Rust Devblog 297 | Private signify?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; v2592 (Protocol): The game protocol is 2592; your client must match it to join; cs124991 (Build): This server runs game build 124991; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Rust Devblog 297 | Private publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Rust Devblog 297 | Private be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Rust Devblog 297 | Private fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
Settings and map
A.10Which settings and rules are in force on Rust Devblog 297 | Private?
No gather rate appears in the name of Rust Devblog 297 | Private. No group limit is published. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.
A.11What map is in use on Rust Devblog 297 | Private?
On Rust Devblog 297 | Private the terrain is procedural, built by the game itself.
How to join
A.12What steps are required to join Rust Devblog 297 | Private?
Press F1 inside Rust to open the console and enter client.connect 95.189.244.110:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. It offers 10 slots. |
v2592 | Protocol. The game protocol is 2592; your client must match it to join. |
cs124991 | Build. This server runs game build 124991. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.