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Testing server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 45d ago · 95.26.143.185:28015

Abstract

We describe the public Rust server Testing server, reached at 95.26.143.185:28015. It is offline at the last check, against a seven-day mean of 01. It last wiped 48d ago.

Keywordsteams off modded oxide hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean0peak –
Rank2–score 0
Last wipe48d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

No rank history yet.
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: Custom Map.
Table 3: The server's published settings.
Address95.26.143.185:28015
Region–
Max players1
Group limitteams off
Wipe schedule–
Last wipe9 Sep 2026, 23:14 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 8 on average1/100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average1/50
Alone & AfraidOC · no group limit · biweekly · 2 on average1/50
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average2/50
TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average1/100
ShockRust | Blue | NoLimitno group limit · 157 on average205/500

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Testing server based?

No region is published by Testing server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 95.26.143.185:28015 is its address.

A.2What is the reliability of Testing server, and is it online?

Right now, Testing server is offline, and the last time it was seen was 45 days 10 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What version of Rust is run on Testing server?

The version of Rust on Testing server is network protocol 2633 and build 163794, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on Testing server?

There are not yet enough recorded wipes for Testing server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 48 days 18 hours have passed since the current world was generated.

Population

A.5How would you characterise the player activity on Testing server?

At this moment Testing server is offline, having last been seen 45 days 10 hours ago.

Tags and filters

A.6What do the tags associated with Testing server signify?

Tags from Testing server, read by the game's server browser, are gmhardcore (Game mode): A harsher ruleset, hardcore; mp1 (Max players): The slot count is 1; ts0 (Group limit): The server does not allow teams; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.7Where can Testing server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Testing server fits. It appears under the following filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Rules, settings, map

A.8Under what rules and settings does Testing server operate?

Its name carries no gather rate for Testing server. No group limit is published. hardcore is the game mode here; Facepunch's most demanding mode. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

Connection

A.9What steps are required to join Testing server?

Press F1 inside Rust to open the console and enter client.connect 95.26.143.185:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. A harsher ruleset, hardcore.
mp1Max players. The slot count is 1.
ts0Group limit. The server does not allow teams.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs163794Build. This server runs game build 163794.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.