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Testing server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 42d ago · 95.26.145.6:28015

Abstract

We describe the public Rust server Testing server, reached at 95.26.145.6:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,340 of all servers. It last wiped 43d ago.

Keywordsteams off modded oxide hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,340no region published
Last wipe43d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address95.26.145.6:28015
Region–
Max players1
Group limitteams off
Wipe schedule–
Last wipe14 Sep 2026, 15:49 UTC
Hostname–
First seen15 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 8 on average5/100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average2/50
Alone & AfraidOC · no group limit · biweekly · 2 on average1/50
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average0/50
TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average0/100
ShockRust | Blue | NoLimitno group limit · 158 on average61/500

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Testing server?

No region is published by Testing server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 95.26.145.6:28015 is its address.

A.2What is the online status and reliability of Testing server?

At the present moment, Testing server is offline; it was last seen 42 days 6 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 15 September 2026 by Rust Statistics.

A.3What version of Rust is run on Testing server?

Testing server is running Rust network protocol 2633 and build 163794 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does Testing server follow for wipes?

The record of Testing server's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 43 days 13 hours.

Population

A.5How does Testing server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Testing server holds #13,340, in the top – of all ranked servers.

A.6At what level does Testing server operate in terms of players?

The last recorded sighting of Testing server was 42 days 6 hours ago; it is offline now.

Tags and filters

A.7What is the meaning of the tags on Testing server?

Tags from Testing server, read by the game's server browser, are gmhardcore (Game mode): The ruleset is hardcore: a harsher game; mp1 (Max players): 1 slots are available; ts0 (Group limit): Teams are disabled; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Testing server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Testing server: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Rules, settings, map

A.9Which settings and rules are in force on Testing server?

No gather rate appears in the name of Testing server. The group limit is not published. The mode is hardcore, which means Facepunch's most demanding mode. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for Testing server?

A procedural map, generated by the game, is what Testing server runs.

How to join

A.11What is the process for joining Testing server?

Press F1 inside Rust to open the console and enter client.connect 95.26.145.6:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. The ruleset is hardcore: a harsher game.
mp1Max players. 1 slots are available.
ts0Group limit. Teams are disabled.
v2633Protocol. Your game must run protocol 2633 to connect.
cs163794Build. The game build is 163794.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.