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Rust Solo - Seven Nights

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 11d ago · 95.90.189.103:28025

Abstract

We describe the public Rust server Rust Solo - Seven Nights, reached at 95.90.189.103:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #13,412 of all servers, the top 62%. It last wiped 18d ago.

Keywordsmodded oxide pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/812% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,412top 62%
Last wipe18d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 62% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k9 Oct12 Oct15 Oct18 Oct21 Oct24 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.8 daysbetween real wipes
Wipe-day peak1players, last three wipes
Sat 10 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 10 Oct, 16:0218d ago 1 – running 0
Fri 9 Oct, 21:5419d ago 1 – 0.8 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address95.90.189.103:28025
Region–
Max players8
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 16:02 UTC
Hostname–
First seen9 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2], pve servers by play style [3] and servers wiping soon [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average252/2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 238 on average251/2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average102/200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average18/200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average61/300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average32/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Rust Solo - Seven Nights based?

No region is published by Rust Solo - Seven Nights. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 95.90.189.103:28025.

A.2What is the online status and reliability of Rust Solo - Seven Nights?

Right now, Rust Solo - Seven Nights is offline, and the last time it was seen was 11 days 4 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 9 October 2026 by Rust Statistics.

A.3What is the Rust version for Rust Solo - Seven Nights?

Rust Solo - Seven Nights is running Rust network protocol 2634 and build 167781 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on Rust Solo - Seven Nights?

Too few wipes by Rust Solo - Seven Nights have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 18 days 6 hours ago.

A.5What characterises wipe day on Rust Solo - Seven Nights?

The average busiest point of recent wipes was 1 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.6What position does Rust Solo - Seven Nights occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Rust Solo - Seven Nights at #13,412, within the top 62% of ranked servers.

A.7What is the population level of Rust Solo - Seven Nights?

At this moment Rust Solo - Seven Nights is offline, having last been seen 11 days 4 hours ago.

Tags, lists

A.8What is the meaning of the tags on Rust Solo - Seven Nights?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp8 (Max players): It offers 8 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^p (PvE): The threat is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Rust Solo - Seven Nights publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Rust Solo - Seven Nights be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Rust Solo - Seven Nights: Modded Rust servers and Rust PvE servers: live list. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10Under what rules and settings does Rust Solo - Seven Nights operate?

Its name carries no gather rate for Rust Solo - Seven Nights. No cap is given beyond the game's default of 8 players per group. Listed as pve, the game mode is no player-versus-player fighting. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC off, Valve's anti-cheat.

A.11On which map does Rust Solo - Seven Nights take place?

A procedural map, generated by the game, is what Rust Solo - Seven Nights runs.

Connection

A.12How do you connect to Rust Solo - Seven Nights?

Enter client.connect 95.90.189.103:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp8,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp8Max players. It offers 8 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. The game build is 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Gameplay
^pPvE. The threat is the world, not other players.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.