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Chrayntopia-dev

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 2d ago · 98.142.0.118:28015

Abstract

We describe the public Rust server Chrayntopia-dev, reached at 98.142.0.118:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 21. It ranks #9,254 of all servers, the top 42%. It last wiped 8d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak 2
Rank2#9,254top 42%
Last wipe8d agono schedule published
Next wipe37d 6hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep.

4Rank

The server stands in the top 42% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: a steady gap

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap7 daysbetween real wipes
On rhythm75%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 1
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 6hforce wipefw
Thu 12 Nov, 12:3413d 23hits own schedule
Thu 19 Nov, 23:2821d 10hits own schedule
Fri 27 Nov, 10:2228d 21hits own schedule
Thu 3 Dec, 19:0035d 6hforce wipefw
Fri 4 Dec, 21:1736d 8hits own schedule
Sat 12 Dec, 08:1143d 19hits own schedule
Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 21 Oct, 03:518d ago 3+1 – running 0
Tue 13 Oct, 05:0716d ago 2 halved by day 1 7.9 d 0
Mon 5 Oct, 18:1223d ago 0 – 7.5 d 0
Tue 29 Sep, 04:4430d ago 1 halved by day 1 6.6 d 0
Mon 28 Sep, 04:5031d ago 1 – 1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Chrayntopia-dev
Figure 5: The map: Custom Map, size 4250, seed 50000.
Table 5: The server's published settings.
Address98.142.0.118:28015
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 03:51 UTC
Hostname–
First seen25 Sep 2026
MapCustom Map
Size4250
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average152/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average79/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average16/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average256/700

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Chrayntopia-dev based?

No region is published by Chrayntopia-dev. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 98.142.0.118:28015.

A.2How reliable is Chrayntopia-dev, and is it currently online?

Right now, Chrayntopia-dev is offline, and the last time it was seen was 2 days 2 hours ago. The server was up 78% of the time over the last 7 full days, 131 of 168 hours. The first record of it by Rust Statistics dates to 25 September 2026.

A.3What version of Rust is run on Chrayntopia-dev?

Rust network protocol 2635 and build 168909 is the version that Chrayntopia-dev runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does Chrayntopia-dev follow for wipes?

Wipes at Chrayntopia-dev have occurred at intervals of approximately 7 days of late. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. The world currently in use was created 8 days 8 hours ago.

A.5How would you describe wipe day on Chrayntopia-dev?

Across its recent wipes, the average peak population was 2 players. A peak 23 hours after the latest wipe was accompanied by 1 players waiting in the queue. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 1.

Population

A.6What is the rank of Chrayntopia-dev among Rust servers?

Ranked by player hours across seven days, Chrayntopia-dev holds #9,254, in the top 42% of all ranked servers.

A.7What is the population level of Chrayntopia-dev?

The last recorded sighting of Chrayntopia-dev was 2 days 2 hours ago; it is offline now. Over the last week the count averages 0 players and reaches 2 at its height.

Tags, lists

A.8What do the tags associated with Chrayntopia-dev signify?

gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon: these are the tags Chrayntopia-dev publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Chrayntopia-dev be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Chrayntopia-dev: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10What are the settings and rules that govern Chrayntopia-dev?

No gather rate appears in the name of Chrayntopia-dev. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.

A.11On which map does Chrayntopia-dev take place?

Size 4,250 and seed 50000 define the procedural, game-generated map on Chrayntopia-dev. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is Custom Map.

How to join

A.12How do you connect to Chrayntopia-dev?

Enter client.connect 98.142.0.118:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp0Max players. The slot count is 0.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.