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Rikishi Rust

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 98.43.183.67:28015

Abstract

We describe the public Rust server Rikishi Rust, reached at 98.43.183.67:28015. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #12,855 of all servers, the top 58%. It last wiped 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#12,855top 58%
Last wipe26d agono schedule published
Next wipe38d 12hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123407:0016:0001:0010:0019:0004:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510007:0016:0001:0010:0019:0004:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep.

4Rank

The server stands in the top 58% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:008d 12hforce wipefw
Thu 3 Dec, 19:0036d 12hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 18:25fw26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rikishi Rust
Figure 5: The map: Procedural Map, size 4000, seed 645340949.
Table 5: The server's published settings.
Address98.43.183.67:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 18:25 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size4000
Seed645340949

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and upcoming Rust wipes [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average80/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average82/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average31/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average12/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Rikishi Rust run?

Over the past 48 hours, it ran at an average of 82 server fps, with a low of 64. Its entity count reached a maximum of 96,821, including buildings, deployables and all other world objects. Its highest memory usage was 3,475 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Rikishi Rust?

A region is not published by Rikishi Rust. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 98.43.183.67:28015.

A.3How reliable is Rikishi Rust, and is it currently online?

Rikishi Rust is online at this time. The uptime it reports indicates a restart about 2 days 7 hours ago. Its uptime over the last full days (7 days) was 31%, with 52 of 168 hours online. It was first observed on 19 September 2026 by Rust Statistics.

A.4What version of Rust is run on Rikishi Rust?

The version of Rust on Rikishi Rust is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does Rikishi Rust follow for wipes?

The only wipe for Rikishi Rust is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 26 days 11 hours have passed since the current world was generated.

A.6How would you describe wipe day on Rikishi Rust?

Across its recent wipes, the average peak population was 3 players. The crowd reached its maximum 6 hours after the latest wipe.

Population

A.7How does Rikishi Rust compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Rikishi Rust at #12,855, within the top 58% of ranked servers.

A.8At what level does Rikishi Rust operate in terms of players?

The current population of Rikishi Rust is 0, drawn from 10 slots. The peak over seven days is 1, against an average of 0.

Tags and filters

A.9How should the tags on Rikishi Rust be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; rustmaps (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags, which Rikishi Rust publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Rikishi Rust be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Rikishi Rust: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11Under what rules and settings does Rikishi Rust operate?

Its name carries no gather rate for Rikishi Rust. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.12On which map does Rikishi Rust take place?

Rikishi Rust runs a custom map of 4,000, and you can download the published file from this page.

How to join

A.13How do you connect to Rikishi Rust?

Press F1 inside Rust to open the console and enter client.connect 98.43.183.67:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,rustmaps.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Other
rustmapsCustom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.