RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 1h ago · 104.143.2.47:28015
Abstract
We describe the public Rust server RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], reached at 104.143.2.47:28015 and hosted in NA. It is offline at the last check, against a seven-day mean of 1 and a peak of 31. It ranks #4,033 of all servers, the top 18%, and #672 in NA. It last wiped 26d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes modded carbon pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 18% of all ranked servers, the top 36% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 5 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 8d 13h | force wipefw |
| Thu 3 Dec, 19:00 | 36d 13h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49fw26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 104.143.2.47:28015 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 21:49 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 4250 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], browse modded Rust servers [3], rust build and creative servers [4], live pve population [5] and servers wiping soon [6].
| Server | Players |
|---|---|
| Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 1 on average | 1/50 |
| Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 3 on average | 0/200 |
| Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1NA · groups of 8+ · biweekly · 1 on average | 0/50 |
| Outpost Omega | PVE | Build | Explore | ThriveNA · groups of 8+ · biweekly · 1 on average | 0/100 |
| [US] RustDecay PVE 15x Relax & Build - No Kill No RaidNA · groups of 8+ · 15x · monthly · 12 on average | 13/50 |
| [US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 5 on average | 3/50 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?
Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. Buildings, deployables and all other world objects counted together reached a maximum of 148,049 entities. The peak memory usage was 6,390 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] based?
The NA tag places RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] in North America, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 104.143.2.47:28015.
A.3How reliable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and is it currently online?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is currently offline, with the last sighting 1 hours ago. It last restarted around 23 hours ago, according to its reported uptime. The server was up 94% of the time over the last 7 full days, 158 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5When are wipes carried out on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Once a month, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The current world has been running for 26 days 7 hours. The tags show that the server wipes monthly.
A.6What characterises wipe day on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The average busiest point of recent wipes was 5 players. The crowd reached its maximum 26 hours after the latest wipe.
Population
A.7What position does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] occupy in the ranking of Rust servers?
The seven-day player-hours ranking gives RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] #4,033, in the top 18% of ranked servers and #672 in North America.
A.8How would you characterise the player activity on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
At this moment RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline, having last been seen 1 hours ago. Averaged over the last seven days: 1 players; the same period peaks at 3. The busiest hour of the last 48 is 01:00 UTC, averaging 2 players.
Tags and filters
A.9How should the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] be interpreted?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^p (PvE): Player fighting is off; danger comes from the world; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon; NA (North America): North America is the region it appears under in the server browser, which RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] fits are: Modded Rust servers, Build and creative servers in Rust, Rust PvE servers: live list and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules, settings, map
A.11Which settings and rules are in force on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
No gather rate appears in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. At 8 players, the group limit equals the game's default. Listed as pve, the game mode is no player-versus-player fighting. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Size 4,250 and seed 1337 define the procedural, game-generated map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Custom Map.
Connection
A.13What is the process for joining RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Press F1 inside Rust to open the console and enter client.connect 104.143.2.47:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://discord.com/invite/478SQzbUU9.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. It offers 50 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^m | Monthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe. |
| Gameplay | |
^p | PvE. Player fighting is off; danger comes from the world. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. The plugin framework is Carbon. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Rust build and creative servers. ruststatistics.org/top-rust-build-servers.
- [5]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
- [6]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.