⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 14m ago · 104.143.3.90:28115
Abstract
We describe the public Rust server ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN, reached at 104.143.3.90:28115 and hosted in NA (us1). At the last check it held 0 of 150 places, against a seven-day mean of 0 and a peak of 31. It ranks #8,992 of all servers, the top 40%, and #1226 in NA. It makes a new world every few hours (7 this week), so it keeps no wipe schedule.
Keywordsmodded carbon
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 40% of all ranked servers, the top 66% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5World resets
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 28 Oct, 11:4921h ago | – | – | – | 0 |
| Tue 27 Oct, 11:481d ago | – | – | – | 0 |
| Mon 26 Oct, 11:492d ago | – | – | – | 0 |
| Sun 25 Oct, 11:493d ago | – | – | – | 0 |
| Sat 24 Oct, 11:494d ago | – | – | – | 0 |
| Fri 23 Oct, 11:495d ago | – | – | – | 0 |
| Thu 22 Oct, 11:496d ago | – | – | – | 0 |
| Wed 21 Oct, 11:497d ago | – | – | – | 0 |
| Tue 20 Oct, 11:498d ago | – | – | – | 0 |
| Mon 19 Oct, 11:499d ago | – | – | – | 0 |
| Sun 18 Oct, 11:4910d ago | – | – | – | 0 |
| Sat 17 Oct, 11:4911d ago | – | – | – | 0 |
| Fri 16 Oct, 11:4912d ago | – | – | – | 0 |
| Thu 15 Oct, 23:2413d ago | – | – | – | 0 |
| Thu 15 Oct, 11:4813d ago | – | – | – | 0 |
| Wed 14 Oct, 12:2514d ago | – | – | – | 0 |
| Wed 14 Oct, 11:4814d ago | – | – | – | 0 |
| Tue 13 Oct, 12:2515d ago | – | – | – | 1 |
| Mon 12 Oct, 11:4816d ago | – | – | – | 0 |
| Sun 11 Oct, 11:4817d ago | – | – | – | 0 |
6Map and settings
| Address | 104.143.3.90:28115 |
|---|---|
| Region | NA · us1 |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | BUILD|1v1|2v2|FFA|MINIGAME |
| Size | 6000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], modded servers by player count [3], rust gunplay practice servers [4], rust battlefield servers [5] and Rust wipe forecast [6].
| Server | Players |
|---|---|
| [US] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOXNA · no group limit · 56 on average | 46/152 |
| UKN.GG - US Sandbox - Creative | Build | NoclipNA · groups of 1000+ · 3 on average | 1/200 |
| [RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOXEU · no group limit · 455 on average | 624/505 |
| [EU] THE WAR I Creative I Builder MapEU · groups of 8+ · 9 on average | 8/110 |
| UKN.GG - EU Sandbox - Creative | Build | NoclipEU · groups of 1000+ · 5 on average | 1/200 |
| [EU] Rumblest »F1 Staging Test | Team-only PvP«EU · groups of 8+ · 2 on average | 1/50 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN smooth?
Over the past 48 hours, it ran at an average of 60 server fps, with a low of 56. The highest number of entities it carried was 513, comprising buildings, deployables and all other objects. Memory use peaked at 3,128 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN have?
Its region code is us1, and ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN lists itself in North America with the NA tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. 104.143.3.90:28115 is its address.
A.3How reliable is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN, and is it currently online?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN is online at this time. Based on the uptime it reports, the last restart occurred about 19 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5What schedule does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN follow for wipes?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.
Population
A.6What is the rank of ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN among Rust servers?
The seven-day player-hours ranking gives ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN #8,992, in the top 40% of ranked servers and #1,226 in North America.
A.7How would you characterise the player activity on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
The current population of ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN is 0, drawn from 150 slots. Over the last week the count averages 0 players and reaches 3 at its height. Averaging 1 players, 06:00 UTC was the busiest hour of the past 48.
Tags, lists
A.8What do the tags associated with ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN signify?
gmrust (Game mode): Survival on standard Rust rules; mp150 (Max players): The slot count is 150; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rus1 (Region code): us1 is the code recorded for this server's region; ^c (Creative): Building is sandbox-style, with no gathering and free construction; ^e (Minigames): This server runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, with the loot given to you; ^k (Build server): Base design and practice; ^j (Battle royale): Gather loot and fight; the zone shrinks as you play; ^i (Battlefield): High rates and kits make for fast PvP; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon; NA (North America): North America is the region it appears under in the server browser: these are the tags ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN be found among the Rust Statistics lists and filters?
Modded Rust servers, Rust aim training servers, Rust battlefield servers, Build and creative servers in Rust, Rust servers tagged creative and North American server statistics are the Rust Statistics lists that ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN fits. You will find it on the server list filtered by: Region: North America; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and map
A.10Under what rules and settings does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN operate?
No gather rate appears in the name of ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. No cap is given beyond the game's default of 8 players per group. The mode is minigames & battle royale, which means parkour, arenas, battle royale and Bedwars. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.
A.11What is the map for ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
The game generates ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN's procedural map at size 6,000, from seed 1337. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. Under map name, it gives BUILD|1v1|2v2|FFA|MINIGAME.
Connection
A.12How do you connect to ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
Press F1 inside Rust to open the console and enter client.connect 104.143.3.90:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://teatime.gg.
Appendix BServer tags
What each of the server's tags means. Published as mp150,ptrak,$rus1,v2635,^z,^y,^c,^e,^d,^k,gmrust,cs168909,ts8,^j,^i,NA.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp150 | Max players. The slot count is 150. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$rus1 | Region code. us1 is the code recorded for this server's region. |
| Gameplay | |
^c | Creative. Building is sandbox-style, with no gathering and free construction. |
^e | Minigames. This server runs minigames such as arenas, Bedwars and parkour. |
^d | Combat training. Practise aim and PvP, with the loot given to you. |
^k | Build server. Base design and practice. |
^j | Battle royale. Gather loot and fight; the zone shrinks as you play. |
^i | Battlefield. High rates and kits make for fast PvP. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. Plugins run through Carbon. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Rust gunplay practice servers. ruststatistics.org/top-rust-aim-training-servers.
- [5]Rust Statistics. Rust battlefield servers. ruststatistics.org/top-rust-battlefield-servers.
- [6]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.