TruePvE Procedural
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 109.195.19.208:29015
Abstract
We describe the public Rust server TruePvE Procedural, reached at 109.195.19.208:29015. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,341 of all servers, the top 69%. It makes a new world every few hours (9 this week), so it keeps no wipe schedule.
Keywordsmodded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5World resets
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 29 Oct, 03:3013h ago | – | – | – | 0 |
| Wed 28 Oct, 03:301d ago | – | – | – | 0 |
| Tue 27 Oct, 03:302d ago | – | – | – | 0 |
| Mon 26 Oct, 03:303d ago | – | – | – | 0 |
| Sun 25 Oct, 03:304d ago | – | – | – | 0 |
| Sat 24 Oct, 03:305d ago | – | – | – | 0 |
| Fri 23 Oct, 16:386d ago | – | – | – | 0 |
| Fri 23 Oct, 03:306d ago | – | – | – | 0 |
| Thu 22 Oct, 19:096d ago | – | – | – | 0 |
| Thu 22 Oct, 03:307d ago | – | – | – | 0 |
| Wed 21 Oct, 03:308d ago | – | – | – | 0 |
| Tue 20 Oct, 03:309d ago | – | – | – | 0 |
| Mon 19 Oct, 03:3010d ago | – | – | – | 0 |
| Sun 18 Oct, 03:3011d ago | – | – | – | 0 |
| Sat 17 Oct, 03:3012d ago | – | – | – | 0 |
| Fri 16 Oct, 03:2613d ago | – | – | – | 0 |
| Thu 15 Oct, 03:2614d ago | – | – | – | 0 |
| Wed 14 Oct, 03:2615d ago | – | – | – | 0 |
| Tue 13 Oct, 15:2716d ago | – | – | – | 0 |
| Tue 13 Oct, 03:2616d ago | – | – | – | 0 |
6Map and settings
| Address | 109.195.19.208:29015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | CraggyIsland |
| Size | 1024 |
| Seed | 1 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 111 on average | 194/300 |
| RaidLabgroups of 8+ · 32 on average | 200/50 |
| EU Hub 01EU · groups of 1000+ · 23 on average | 6/3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average | 3/300 |
| Warriorsgroups of 8+ · 2 on average | 2/100 |
| A Shockbyte Rust Servergroups of 8+ · 2 on average | 0/40 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does TruePvE Procedural perform well?
The server fps averaged 10 over the last 48 hours, never dropping below 10. Buildings, deployables and all other world objects counted together reached a maximum of 3,198 entities. Memory use peaked at 630 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is TruePvE Procedural based?
No region is published by TruePvE Procedural. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 109.195.19.208:29015.
A.3What is the online status and reliability of TruePvE Procedural?
TruePvE Procedural is currently online. The uptime it reports indicates a restart about 11 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on TruePvE Procedural?
Rust network protocol 2635 and build 168909 is the version that TruePvE Procedural runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5What schedule does TruePvE Procedural follow for wipes?
No wipe schedule is kept for TruePvE Procedural, which replaces its world every few hours; those resets do not count as wipes.
Player count
A.6How does TruePvE Procedural compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts TruePvE Procedural at #15,341, within the top 69% of ranked servers.
A.7At what level does TruePvE Procedural operate in terms of players?
At this moment 0 players are on TruePvE Procedural, which has 100 slots in total. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.8How should the tags on TruePvE Procedural be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): It offers 100 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags TruePvE Procedural publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can TruePvE Procedural be found among the Rust Statistics lists and filters?
These Rust Statistics lists include TruePvE Procedural: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules, settings, map
A.10Which settings and rules are in force on TruePvE Procedural?
The name of TruePvE Procedural states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.11What map is in use on TruePvE Procedural?
Generated by the game from seed 1, the procedural map on TruePvE Procedural measures 1,024. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named CraggyIsland.
How to join
A.12What steps are required to join TruePvE Procedural?
Press F1 inside Rust to open the console and enter client.connect 109.195.19.208:29015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://www.truepve.ru/.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. It offers 100 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.