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TruePvE Procedural

Rust Statistics

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Online · checked 8m ago · 109.195.19.208:29015

Abstract

We describe the public Rust server TruePvE Procedural, reached at 109.195.19.208:29015. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,341 of all servers, the top 69%. It makes a new world every few hours (9 this week), so it keeps no wipe schedule.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,341top 69%
Wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123417:0002:0011:0021:0006:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02.557.51017:0002:0011:0021:0006:0015:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 03:3013h ago – – – 0
Wed 28 Oct, 03:301d ago – – – 0
Tue 27 Oct, 03:302d ago – – – 0
Mon 26 Oct, 03:303d ago – – – 0
Sun 25 Oct, 03:304d ago – – – 0
Sat 24 Oct, 03:305d ago – – – 0
Fri 23 Oct, 16:386d ago – – – 0
Fri 23 Oct, 03:306d ago – – – 0
Thu 22 Oct, 19:096d ago – – – 0
Thu 22 Oct, 03:307d ago – – – 0

6Map and settings

Map of TruePvE Procedural
Figure 4: The map: CraggyIsland, size 1024, seed 1.
Table 3: The server's published settings.
Address109.195.19.208:29015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen13 Sep 2026
MapCraggyIsland
Size1024
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 111 on average194/300
RaidLabgroups of 8+ · 32 on average200/50
EU Hub 01EU · groups of 1000+ · 23 on average6/3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average3/300
Warriorsgroups of 8+ · 2 on average2/100
A Shockbyte Rust Servergroups of 8+ · 2 on average0/40

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does TruePvE Procedural perform well?

The server fps averaged 10 over the last 48 hours, never dropping below 10. Buildings, deployables and all other world objects counted together reached a maximum of 3,198 entities. Memory use peaked at 630 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is TruePvE Procedural based?

No region is published by TruePvE Procedural. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 109.195.19.208:29015.

A.3What is the online status and reliability of TruePvE Procedural?

TruePvE Procedural is currently online. The uptime it reports indicates a restart about 11 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on TruePvE Procedural?

Rust network protocol 2635 and build 168909 is the version that TruePvE Procedural runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does TruePvE Procedural follow for wipes?

No wipe schedule is kept for TruePvE Procedural, which replaces its world every few hours; those resets do not count as wipes.

Player count

A.6How does TruePvE Procedural compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts TruePvE Procedural at #15,341, within the top 69% of ranked servers.

A.7At what level does TruePvE Procedural operate in terms of players?

At this moment 0 players are on TruePvE Procedural, which has 100 slots in total. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.8How should the tags on TruePvE Procedural be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): It offers 100 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags TruePvE Procedural publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can TruePvE Procedural be found among the Rust Statistics lists and filters?

These Rust Statistics lists include TruePvE Procedural: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.10Which settings and rules are in force on TruePvE Procedural?

The name of TruePvE Procedural states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on TruePvE Procedural?

Generated by the game from seed 1, the procedural map on TruePvE Procedural measures 1,024. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named CraggyIsland.

How to join

A.12What steps are required to join TruePvE Procedural?

Press F1 inside Rust to open the console and enter client.connect 109.195.19.208:29015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://www.truepve.ru/.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. It offers 100 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.