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RetroPVE (Testing Server)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 11d ago · 123.50.149.73:28015

Abstract

We describe the public Rust server RetroPVE (Testing Server), reached at 123.50.149.73:28015 and hosted in OC. It is offline at the last check, against a seven-day mean of 01. It ranks #15,106 of all servers, the top 70%, and #186 in OC. It last wiped 26d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,106top 70%; #186 in OC
Last wipe26d agomonthly schedule
Next wipe38d 8hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct.

4Rank

The server stands in the top 70% of all ranked servers, the top 87% in OC. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k28 Sep3 Oct8 Oct13 Oct18 Oct23 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:008d 8hforce wipefw
Thu 3 Dec, 19:0036d 8hforce wipefw
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 16:4826d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 5000, seed 0.
Table 5: The server's published settings.
Address123.50.149.73:28015
RegionOC
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 18:30 UTC
Hostname–
First seen28 Sep 2026
MapProcedural Map
Size5000
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are live Rust servers in Oceania [2], modded Rust population table [3] and upcoming Rust wipes [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average0/75
Rustafied.com - AU LongOC · groups of 16+ · monthly · 34 on average44/100
[AU] Facepunch Premium 1OC · groups of 8+ · monthly · 8 on average7/250
[AU] Facepunch 1OC · groups of 8+ · monthly · 7 on average9/250
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average4/500
ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 4 on average5/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is RetroPVE (Testing Server) based?

In Oceania, according to its own listing, RetroPVE (Testing Server) appears with the OC tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 123.50.149.73:28015.

A.2What is the reliability of RetroPVE (Testing Server), and is it online?

RetroPVE (Testing Server) is currently offline, with the last sighting 11 days 15 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 28 September 2026.

A.3What is the Rust version for RetroPVE (Testing Server)?

RetroPVE (Testing Server) is running Rust network protocol 2634 and build 166494 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on RetroPVE (Testing Server)?

Once a month, RetroPVE (Testing Server) wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The current world has been running for 26 days 15 hours. A monthly wipe schedule is stated in the server's tags.

A.5What happens on RetroPVE (Testing Server) when wipe day arrives?

Recent wipes saw an average peak of 2 players. The crowd reached its maximum 3 hours after the latest wipe.

Player count

A.6What position does RetroPVE (Testing Server) occupy in the ranking of Rust servers?

On player hours over seven days RetroPVE (Testing Server) is #15,106, within the top 70% of all ranked servers; within Oceania it is #186.

A.7What is the population level of RetroPVE (Testing Server)?

The last recorded sighting of RetroPVE (Testing Server) was 11 days 15 hours ago; it is offline now.

Tags and filters

A.8What do the tags associated with RetroPVE (Testing Server) signify?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon; OC (Oceania): In the server browser it is filed under Oceania: these are the tags RetroPVE (Testing Server) publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can RetroPVE (Testing Server) be found among the Rust Statistics lists and filters?

These Rust Statistics lists include RetroPVE (Testing Server): Rust servers in Oceania and Modded Rust servers. It appears under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Rules, settings, map

A.10Which settings and rules are in force on RetroPVE (Testing Server)?

The name of RetroPVE (Testing Server) states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on RetroPVE (Testing Server)?

At 5,000, the procedural map on RetroPVE (Testing Server) is generated by the game.

Connection

A.12What is the process for joining RetroPVE (Testing Server)?

Enter client.connect 123.50.149.73:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,^z,^y,^m,OC,gmvanilla,cs166494,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp100Max players. 100 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166494Build. Build 166494 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Wipe schedule
^mMonthly. The cycle is monthly: Facepunch's force wipe is when it wipes.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.
Region
OCOceania. In the server browser it is filed under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Live Rust servers in Oceania. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.