State of Flux | Test Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 14h ago · 125.236.230.198:28038
Abstract
We describe the public Rust server State of Flux | Test Server, reached at 125.236.230.198:28038 and hosted in OC. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #10,301 of all servers, the top 46%, and #161 in OC. It last wiped 2d ago.
Keywordsmodded carbon pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 46% of all ranked servers, the top 75% in OC. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 27 Oct, 07:042d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 125.236.230.198:28038 |
|---|---|
| Region | OC |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 07:04 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
| Map | Test Server |
| Size | 5000 |
| Seed | 2147483647 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Australian and NZ Rust servers [2], modded Rust population table [3], pve server list [4] and servers wiping soon [5].
| Server | Players |
|---|---|
| [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average | 16/2000 |
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average | 1/200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 9 on average | 2/200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 7 on average | 2/100 |
| Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average | 0/30 |
| BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average | 0/50 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of State of Flux | Test Server smooth?
Over the past 48 hours, it ran at an average of 30 server fps, with a low of 15. Buildings, deployables and all other world objects counted together reached a maximum of 168,552 entities. The peak memory usage was 5,760 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of State of Flux | Test Server?
In Oceania, according to its own listing, State of Flux | Test Server appears with the OC tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 125.236.230.198:28038 is its address.
A.3What is the reliability of State of Flux | Test Server, and is it online?
State of Flux | Test Server is currently offline, with the last sighting 14 hours ago. It last restarted around 45 hours ago, according to its reported uptime. The server was up 32% of the time over the last 7 full days, 54 of 168 hours. The first record of it by Rust Statistics dates to 4 October 2026.
A.4What is the Rust version for State of Flux | Test Server?
Rust network protocol 2635 and build 168909 is the version that State of Flux | Test Server runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5On what cycle does State of Flux | Test Server wipe?
Too few wipes by State of Flux | Test Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 2 days 12 hours.
A.6What happens on State of Flux | Test Server when wipe day arrives?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.
Population
A.7How does State of Flux | Test Server compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives State of Flux | Test Server #10,301, in the top 46% of ranked servers and #161 in Oceania.
A.8What is the population level of State of Flux | Test Server?
The last recorded sighting of State of Flux | Test Server was 14 hours ago; it is offline now. Averaged over the last seven days: 0 players; the same period peaks at 1.
Tags, lists
A.9What do the tags associated with State of Flux | Test Server signify?
gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): 5 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^p (PvE): There is no player combat; the world supplies the danger; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon; OC (Oceania): In the server browser it is filed under Oceania: these are the tags State of Flux | Test Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can State of Flux | Test Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include State of Flux | Test Server: Rust servers in Oceania, Modded Rust servers and Rust PvE servers: live list. You will find it on the server list filtered by: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules, settings, map
A.11What are the settings and rules that govern State of Flux | Test Server?
The name of State of Flux | Test Server states no gather rate. The group cap is 8 players, which is the default in the game. pve is the game mode here; fighting other players is excluded. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.
A.12What is the map for State of Flux | Test Server?
Size 5,000 and seed 2147483647 define the procedural, game-generated map on State of Flux | Test Server. Because size and seed determine the map, RustMaps can show it, linked from this page. Under map name, it gives Test Server.
How to join
A.13What is the process for joining State of Flux | Test Server?
Enter client.connect 125.236.230.198:28038 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://sofgame.zone.
Appendix BServer tags
What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,OC,^z,^y,^p,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp5 | Max players. 5 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Gameplay | |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. Plugins run through Carbon. |
| Region | |
OC | Oceania. In the server browser it is filed under Oceania. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Australian and NZ Rust servers. ruststatistics.org/top-au-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
- [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.