Zoo Crew
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 19m ago · 135.148.10.248:24540
Abstract
We describe the public Rust server Zoo Crew, reached at 135.148.10.248:24540. At the last check it held 0 of 3 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,031 of all servers, the top 23%. It makes a new world every few hours (9 this week), so it keeps no wipe schedule.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 23% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5World resets
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 29 Oct, 06:339h ago | – | – | – | 0 |
| Thu 29 Oct, 00:5815h ago | – | – | – | 0 |
| Wed 28 Oct, 13:161d ago | – | – | – | 0 |
| Wed 28 Oct, 10:351d ago | – | – | – | 0 |
| Wed 28 Oct, 10:041d ago | – | – | – | 0 |
| Sun 25 Oct, 00:364d ago | – | – | – | 0 |
| Sun 25 Oct, 00:104d ago | 2 | held half | 3.4 d | 0 |
| Sat 24 Oct, 15:365d ago | – | – | – | 0 |
| Sat 24 Oct, 14:335d ago | 2 | – | 0.4 d | 0 |
| Sun 18 Oct, 04:1911d ago | – | – | – | 0 |
| Sun 18 Oct, 04:0111d ago | 2 | halved by day 2 | 6.4 d | 0 |
| Mon 5 Oct, 17:0423d ago | 2 | halved by day 2 | 12.5 d | 0 |
| Fri 2 Oct, 01:2227d ago | 2 | held half | 3.7 d | 1 |
| Wed 30 Sep, 23:1828d ago | – | – | – | 0 |
| Wed 30 Sep, 23:1428d ago | 2+1 | – | 1.1 d | 2 |
| Sat 26 Sep, 21:1232d ago | 2 | held half | 4.1 d | 2 |
| Fri 25 Sep, 22:4033d ago | 2 | – | 0.9 d | 0 |
6Map and settings
| Address | 135.148.10.248:24540 |
|---|---|
| Region | – |
| Max players | 3 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 25 Sep 2026 |
| Map | Procedural Map |
| Size | 4250 |
| Seed | 1903 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 111 on average | 206/300 |
| RaidLabgroups of 8+ · 32 on average | 200/50 |
| EU Hub 01EU · groups of 1000+ · 23 on average | 16/3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average | 3/300 |
| Warriorsgroups of 8+ · 2 on average | 2/100 |
| A Shockbyte Rust Servergroups of 8+ · 2 on average | 0/40 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does Zoo Crew run?
Over the past 48 hours, it ran at an average of 110 server fps, with a low of 23. The highest number of entities it carried was 119,549, comprising buildings, deployables and all other objects. Its highest memory usage was 4,771 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of Zoo Crew?
A region is not published by Zoo Crew. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 135.148.10.248:24540.
A.3What is the reliability of Zoo Crew, and is it online?
At the present moment, Zoo Crew is online. It last restarted around 5 hours ago, according to its reported uptime. The server was up 76% of the time over the last 7 full days, 127 of 168 hours. Its first appearance in Rust Statistics's records is 25 September 2026.
A.4What is the Rust version for Zoo Crew?
The version of Rust on Zoo Crew is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5On what cycle does Zoo Crew wipe?
No wipe schedule is kept for Zoo Crew, which replaces its world every few hours; those resets do not count as wipes.
Population
A.6What is the rank of Zoo Crew among Rust servers?
Ranked by player hours across seven days, Zoo Crew holds #5,031, in the top 23% of all ranked servers.
A.7How would you characterise the player activity on Zoo Crew?
The current population of Zoo Crew is 0, drawn from 3 slots. Averaged over the last seven days: 0 players; the same period peaks at 2. Averaging 2 players, 22:00 UTC was the busiest hour of the past 48.
Tags, lists
A.8What is the meaning of the tags on Zoo Crew?
gmrust (Game mode): Rust survival, in its standard form; mp3 (Max players): The slot count is 3; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Zoo Crew publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Zoo Crew be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Zoo Crew fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and map
A.10What are the settings and rules that govern Zoo Crew?
The name of Zoo Crew states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.
A.11What is the map for Zoo Crew?
Size 4,250 and seed 1903 define the procedural, game-generated map on Zoo Crew. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.12How do you connect to Zoo Crew?
Enter client.connect 135.148.10.248:24540 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp3 | Max players. The slot count is 3. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.