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4Netplayers Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 15d ago · 141.94.74.199:21000

Abstract

We describe the public Rust server 4Netplayers Rust Server, reached at 141.94.74.199:21000. It is offline at the last check, against a seven-day mean of 01. It ranks #15,366 of all servers, the top 71%. It last wiped 23d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,366top 71%
Last wipe23d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k3 Oct6 Oct10 Oct13 Oct17 Oct20 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 5 Oct, 19:5323d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Rust Server
Figure 5: The map: Procedural Map, size 3072, seed 20261003. Open on RustMaps.
Table 4: The server's published settings.
Address141.94.74.199:21000
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 19:53 UTC
Hostname–
First seen3 Oct 2026
MapProcedural Map
Size3072
Seed20261003

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], primitive rust servers [3] and next Rust wipe times [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average3/50
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 22 on average11/400
[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average18/400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average4/120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average1/120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average1/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is 4Netplayers Rust Server based?

There is no region published for 4Netplayers Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 141.94.74.199:21000.

A.2What is the online status and reliability of 4Netplayers Rust Server?

4Netplayers Rust Server is currently offline, with the last sighting 15 days 23 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 3 October 2026.

A.3What version of Rust is run on 4Netplayers Rust Server?

Rust network protocol 2634 and build 167231 is the version that 4Netplayers Rust Server runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does 4Netplayers Rust Server follow for wipes?

There are not yet enough recorded wipes for 4Netplayers Rust Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 23 days 15 hours have passed since the current world was generated.

A.5How would you describe wipe day on 4Netplayers Rust Server?

The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.6What is the rank of 4Netplayers Rust Server among Rust servers?

The seven-day player-hours ranking puts 4Netplayers Rust Server at #15,366, within the top 71% of ranked servers.

A.7At what level does 4Netplayers Rust Server operate in terms of players?

4Netplayers Rust Server is not online now; 15 days 23 hours have passed since it was last seen.

Tags and filters

A.8How should the tags on 4Netplayers Rust Server be interpreted?

gmprimitive (Game mode): Primitive: bows, spears and melee, and no guns; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167231 (Build): This server runs game build 167231; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags 4Netplayers Rust Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can 4Netplayers Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that 4Netplayers Rust Server fits are: Modded Rust servers and Primitive Rust servers. You will find it on the server list filtered by: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10Under what rules and settings does 4Netplayers Rust Server operate?

No gather rate appears in the name of 4Netplayers Rust Server. At 8 players, the group limit equals the game's default. Listed as primitive, the game mode is guns are absent: bows, spears and melee only. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on 4Netplayers Rust Server?

Size 3,072 and seed 20261003 define the procedural, game-generated map on 4Netplayers Rust Server. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12What steps are required to join 4Netplayers Rust Server?

Enter client.connect 141.94.74.199:21000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmprimitiveGame mode. Primitive: bows, spears and melee, and no guns.
mp10Max players. The slot count is 10.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167231Build. This server runs game build 167231.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Primitive rust servers. ruststatistics.org/top-primitive-rust-servers.
  4. [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.