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VIP Stacks Test (local)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3d ago · 144.6.242.42:28015

Abstract

We describe the public Rust server VIP Stacks Test (local), reached at 144.6.242.42:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #6,926 of all servers, the top 31%. It makes a new world every few hours (5 this week), so it keeps no wipe schedule.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/425% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#6,926top 31%
Wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 31% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 19:414d ago – – – 0
Sat 24 Oct, 19:314d ago – – – 1
Sat 24 Oct, 19:194d ago – – – 0
Sat 24 Oct, 10:485d ago – – – 1
Thu 22 Oct, 14:126d ago 1 – 1.9 d 1
Sat 17 Oct, 11:0012d ago 1 held half 5.1 d 0
Sun 11 Oct, 07:1818d ago 60 – 6.2 d 0

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address144.6.242.42:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen10 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 109 on average84/300
RaidLabgroups of 8+ · 29 on average200/50
EU Hub 01EU · groups of 1000+ · 24 on average16/3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average8/300
A Shockbyte Rust Servergroups of 8+ · 2 on average0/40
Warriorsgroups of 8+ · 2 on average1/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does VIP Stacks Test (local) have?

A region is not published by VIP Stacks Test (local). The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 144.6.242.42:28015 is its address.

A.2How reliable is VIP Stacks Test (local), and is it currently online?

Right now, VIP Stacks Test (local) is offline, and the last time it was seen was 3 days 16 hours ago. Its uptime over the last full days (7 days) was 11%, with 19 of 168 hours online. It was first observed on 10 October 2026 by Rust Statistics.

A.3What is the Rust version for VIP Stacks Test (local)?

VIP Stacks Test (local) is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does VIP Stacks Test (local) wipe?

No wipe schedule is kept for VIP Stacks Test (local), which replaces its world every few hours; those resets do not count as wipes.

Player count

A.5How does VIP Stacks Test (local) compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts VIP Stacks Test (local) at #6,926, within the top 31% of ranked servers.

A.6What is the population level of VIP Stacks Test (local)?

At this moment VIP Stacks Test (local) is offline, having last been seen 3 days 16 hours ago. Over the last week the count averages 1 players and reaches 1 at its height.

Tags, lists

A.7How should the tags on VIP Stacks Test (local) be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): 4 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags VIP Stacks Test (local) publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can VIP Stacks Test (local) be found among the Rust Statistics lists and filters?

The Rust Statistics lists that VIP Stacks Test (local) fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.9What are the settings and rules that govern VIP Stacks Test (local)?

No gather rate appears in the name of VIP Stacks Test (local). No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.10What is the map for VIP Stacks Test (local)?

On VIP Stacks Test (local) the terrain is procedural, built by the game itself.

How to join

A.11What is the process for joining VIP Stacks Test (local)?

Press F1 inside Rust to open the console and enter client.connect 144.6.242.42:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp4Max players. 4 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.