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Fractured Eden Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 26d ago · 15.204.47.27:28035

Abstract

We describe the public Rust server Fractured Eden Test, reached at 15.204.47.27:28035. It is offline at the last check, against a seven-day mean of 01. It ranks #14,353 of all servers, the top 63%. It last wiped 26d ago on a published biweekly schedule; the next wipe is expected Friday 30 October, 15:10 UTC, its biweekly schedule tag.

Keywordsbiweekly wipes modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,353top 63%
Last wipe26d agobiweekly schedule
Next wipe31d 2hFri 30 Oct, 15:10 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 63% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Sep25 Sep28 Sep2 Oct5 Oct9 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Friday 30 October, 15:10 UTC, in 1d 2h. Its biweekly schedule tag (low confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.1 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 1
Table 3: Coming wipes, as expected.
When (UTC)InKind
Fri 30 Oct, 15:101d 2hits own schedule
Thu 5 Nov, 19:007d 6hforce wipefw
Fri 13 Nov, 15:1015d 2hits own schedule
Fri 27 Nov, 15:1029d 2hits own schedule
Thu 3 Dec, 19:0035d 6hforce wipefw
Fri 11 Dec, 15:1043d 2hits own schedule
Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 15:1026d ago 2 – running 0
Thu 1 Oct, 13:5827d ago 2 – 1.1 d 0
Thu 1 Oct, 00:3028d ago 2 – 0.6 d 0
Thu 24 Sep, 02:0635d ago 2 halved by day 1 6.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map.
Table 5: The server's published settings.
Address15.204.47.27:28035
Region–
Max players10
Group limit8, the default
Wipe schedulebiweekly
Last wipe2 Oct 2026, 18:34 UTC
Hostname–
First seen21 Sep 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and upcoming Rust wipes [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average14/100
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 16 on average15/100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average9/200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average9/200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 6 on average1/50
Fudge Begynderserver(Casual Beta:Ticket on discord for access)groups of 8+ · biweekly · 4 on average0/50

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Fractured Eden Test have?

A region is not published by Fractured Eden Test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 15.204.47.27:28035 is its address.

A.2What is the online status and reliability of Fractured Eden Test?

At the present moment, Fractured Eden Test is offline; it was last seen 26 days 16 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 21 September 2026.

A.3What version of Rust is run on Fractured Eden Test?

Fractured Eden Test is running Rust network protocol 2634 and build 166586 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does Fractured Eden Test follow for wipes?

Because too few wipes of Fractured Eden Test are recorded to confirm the schedule, the tag governs the prediction. The server is due to wipe on Friday 30 October at 15:10 UTC. 26 days 18 hours have passed since the current world was generated. The server's tags give a wipe schedule of every two weeks.

A.5What happens on Fractured Eden Test when wipe day arrives?

The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 3 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 1.

Player count

A.6What is the rank of Fractured Eden Test among Rust servers?

Ranked by player hours across seven days, Fractured Eden Test holds #14,353, in the top 63% of all ranked servers.

A.7How would you characterise the player activity on Fractured Eden Test?

At this moment Fractured Eden Test is offline, having last been seen 26 days 16 hours ago.

Tags, lists

A.8What do the tags associated with Fractured Eden Test signify?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166586 (Build): The game build is 166586; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^b (Biweekly): It wipes on a two-week cycle; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Fractured Eden Test publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Fractured Eden Test be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Fractured Eden Test fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Rules, settings, map

A.10What are the settings and rules that govern Fractured Eden Test?

The name of Fractured Eden Test states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

Connection

A.11How do you connect to Fractured Eden Test?

Press F1 inside Rust to open the console and enter client.connect 15.204.47.27:28035. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,^b,gmvanilla,cs166586,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp10Max players. The slot count is 10.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166586Build. The game build is 166586.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Wipe schedule
^bBiweekly. It wipes on a two-week cycle.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.